Sie Kensou(KOFXI): Unterschied zwischen den Versionen

Frame data update (automated)
(Add Backdash frame data, fill GC/Saving Shift universal values)
(Frame data update (automated))
Zeile 27: Zeile 27:


==Frame Data==
==Frame Data==
''Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.''<br>
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|+Short List
|-
|-
! Move !! S!! A!! Hit!! Grd!! Note
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note
|-
|-
| 5A(c) ||6 || 4 || <span style="color: blue;">+5</span> || <span style="color: blue;">+4</span> ||
| 5A(c) ||6 || 4 || <span style="color: blue;">+5</span> || <span style="color: blue;">+4</span> ||4 ||5 ||6 ||7 ||5 ||6 || || || ||
|-
|-
| 5A(f) ||7 || 4 || <span style="color: blue;">+5</span> || <span style="color: blue;">+4</span> ||
| 5A(f) ||7 || 4 || <span style="color: blue;">+5</span> || <span style="color: blue;">+4</span> ||4 ||5 ||6 ||7 ||5 ||6 || || || ||
|-
|-
| 5B(c) ||5 || 4 || <span style="color: blue;">+5</span> || <span style="color: blue;">+4</span> ||
| 5B(c) ||5 || 4 || <span style="color: blue;">+5</span> || <span style="color: blue;">+4</span> ||7 ||8 ||9 ||10 ||7 ||8 || || || ||
|-
|-
| 5B(f) ||7 || 5 || <span style="color: red;">-3</span> || <span style="color: red;">-4</span> ||
| 5B(f) ||7 || 5 || <span style="color: red;">-3</span> || <span style="color: red;">-4</span> ||8 ||10 ||9 ||10 ||7 ||8 || || || ||
|-
|-
| 5C(c) ||6 || 4 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||
| 5C(c) ||6 || 4 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||12 ||15 ||14 ||15 ||11 ||12 || || || ||
|-
|-
| 5C(f) ||15 || 5+6 || <span style="color: red;">-3</span> || <span style="color: red;">-4</span> ||
| 5C(f) ||15 || 5+6 || <span style="color: red;">-3</span> || <span style="color: red;">-4</span> ||14 ||16 ||14 ||16 ||12 ||14 || || || ||
|-
|-
| 5D(c) ||6 || 4 || <span style="color: red;">-2</span> || <span style="color: red;">-3</span> ||
| 5D(c) ||6 || 4 || <span style="color: red;">-2</span> || <span style="color: red;">-3</span> ||12 ||15 ||14 ||15 ||11 ||12 || || || ||
|-
|-
| 5D(f) ||11 || 3 || <span style="color: red;">-1</span> || <span style="color: red;">-2</span> ||
| 5D(f) ||11 || 3 || <span style="color: red;">-1</span> || <span style="color: red;">-2</span> ||14 ||17 ||15 ||16 ||12 ||14 || || || ||
|-
|-
| 5E ||19 || 4 || KD || <span style="color: red;">-6</span> ||
| 5E ||19 || 4 || KD || <span style="color: red;">-6</span> ||14 ||17 ||12 ||13 ||14 ||16 || || || ||
|-
|-
| GC ||7 || 6 || KD || <span style="color: red;">-15</span> ||F1-12 invul.
| GC ||7 || 6 || KD || <span style="color: red;">-15</span> ||5 ||5 ||0 ||0 ||0 ||0 || || || ||F1-12 invul.
|-
|-
| 6A ||21 || 5 || <span style="color: red;">-10</span> || <span style="color: red;">-11</span> ||Overhead
| 6A ||21 || 5 || <span style="color: red;">-10</span> || <span style="color: red;">-11</span> ||13 ||16 ||15 ||16 ||15 ||14 || || || ||Overhead
|-
|-
| 6A(can) ||14 || 3 || <span style="color: red;">-7</span> || <span style="color: red;">-8</span> ||Special Cancel. No pushback.
| 6A(can) ||14 || 3 || <span style="color: red;">-7</span> || <span style="color: red;">-8</span> ||7 ||9 ||8 ||8 ||6 ||14 || || || ||Special Cancel. No pushback.
|-
|-
| 6B ||14 || 6 || <span style="color: blue;">+2</span> || <span style="color: blue;">+1</span> ||Feet invul from F1. Airborne F10-26. 7F landing recovery.
| 6B ||14 || 6 || <span style="color: blue;">+2</span> || <span style="color: blue;">+1</span> ||7 ||9 ||12 ||13 ||14 ||14 || || || ||Feet invul from F1. Airborne F10-26. 7F landing recovery.
|-
|-
| Saving Shift ||0 || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff).
| Saving Shift ||0 || n* || / || / ||0 ||0 ||0 ||0 || /||0 || || || ||Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
| Backdash|| / || 24 || / || / ||F5-20 invul on feet. F21-24 recovery. 188px distance.
| Backdash|| / || 24 || / || / || /|| /|| /|| /|| /|| /|| || || ||F5-20 invul on feet. F21-24 recovery. 188px distance.
|-
|-
| 2A ||5 || 4 || <span style="color: blue;">+5</span> || <span style="color: blue;">+4</span> ||
| 2A ||5 || 4 || <span style="color: blue;">+5</span> || <span style="color: blue;">+4</span> ||4 ||5 ||6 ||7 ||5 ||6 || || || ||
|-
|-
| 2B ||6 || 4 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||
| 2B ||6 || 4 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||4 ||5 ||6 ||7 ||5 ||6 || || || ||
|-
|-
| 2C ||9 || 4 || <span style="color: red;">-3</span> || <span style="color: red;">-4</span> ||
| 2C ||9 || 4 || <span style="color: red;">-3</span> || <span style="color: red;">-4</span> ||12 ||15 ||14 ||15 ||11 ||12 || || || ||
|-
|-
| 2D ||9 || 3 || KD || <span style="color: red;">-4</span> ||
| 2D ||9 || 3 || KD || <span style="color: red;">-4</span> ||12 ||15 ||14 ||15 ||11 ||12 || || || ||
|-
|-
| small A ||7 || 8 || / || / ||same as j.A
| small A ||7 || 8 || / || / ||6 ||7 ||8 ||9 ||6 ||8 || || || ||same as j.A
|-
|-
| j. up A ||7 || 8 || / || / ||Unique hitbox
| j. up A ||7 || 8 || / || / ||7 ||9 ||9 ||10 ||7 ||8 || || || ||Unique hitbox
|-
|-
| j.A ||7 || 8 || / || / ||same as small A
| j.A ||7 || 8 || / || / ||7 ||9 ||9 ||10 ||7 ||8 || || || ||same as small A
|-
|-
| small B ||7 || 8 || / || / ||same as j.B
| small B ||7 || 8 || / || / ||6 ||7 ||8 ||9 ||6 ||8 || || || ||same as j.B
|-
|-
| j. up B ||7 || 8 || / || / ||Unique hitbox
| j. up B ||7 || 8 || / || / ||7 ||9 ||9 ||10 ||7 ||8 || || || ||Unique hitbox
|-
|-
| j.B ||7 || 8 || / || / ||same as small B
| j.B ||7 || 8 || / || / ||7 ||9 ||9 ||10 ||7 ||8 || || || ||same as small B
|-
|-
| small C ||9 || 9 || / || / ||same as j.C
| small C ||9 || 9 || / || / ||11 ||13 ||13 ||14 ||10 ||12 || || || ||same as j. fwd C
|-
|-
| j.C ||9 || 9 || / || / ||same as small C
| j. fwd C ||9 || 9 || / || / ||12 ||15 ||14 ||15 ||11 ||12 || || || ||same as small C
|-
|-
| small D ||10 || 6 || / || / ||same as j.D
| j.back C ||9 || 9 || / || / ||13 ||16 ||15 ||16 ||12 ||14 || || || ||Same hitbox as j. fwd C, but different dmg (per Conqueror's Guide).
|-
|-
| j. up D ||10 || 6 || / || / ||Unique hitbox
| small D ||10 || 6 || / || / ||11 ||13 ||13 ||14 ||10 ||12 || || || ||same as j. fwd D
|-
|-
| j.D ||10 || 6 || / || / ||same as small D
| j. up D ||10 || 6 || / || / ||12 ||15 ||14 ||15 ||11 ||12 || || || ||Unique hitbox
|-
|-
| small E ||13 || 5 || / || / ||same as j.E
| j. fwd D ||10 || 6 || / || / ||12 ||15 ||14 ||15 ||11 ||12 || || || ||same as small D
|-
|-
| j.E ||13 || 5 || / || / ||same as small E
| j.back D ||10 || 6 || / || / ||13 ||16 ||14 ||15 ||11 ||14 || || || ||Same hitbox as j. fwd D, but different dmg (per Conqueror's Guide).
|-
|-
| 214A ||22 || n || <span style="color: blue;">+0*</span> || <span style="color: red;">-1*</span> ||Same hitbox as 214C, but travels slower. 53F total duration. Low Profile F22-42. *=point blank.
| small E ||13 || 5 || / || / ||11 ||13 ||9 ||10 ||11 ||14 || || || ||same as j.E
|-
|-
| 214C ||16 || n || <span style="color: red;">-6*</span> || <span style="color: red;">-7*</span> ||Same hitbox as 214A, but travels faster. 53F total duration. Low Profile F16-41. *=point blank.
| j.E ||13 || 5 || / || / ||12 ||15 ||10 ||11 ||12 ||14 || || || ||same as small E
|-
|-
| 623B ||15 || 3+3 || KD || <span style="color: red;">-7</span> ||Guard Point F6-8. Invul on feet F12-14. 49F total duration.
| 214A ||22 || n || <span style="color: blue;">+0*</span> || <span style="color: red;">-1*</span> ||13 ||16 ||10 ||12 ||13 ||0/14 || || || ||Same hitbox as 214C, but travels slower. 53F total duration. Low Profile F22-42. *=point blank.
|-
|-
| 623D ||19 || 3+3 || KD || <span style="color: red;">-9</span> ||Guard Point F7-11. Invul on feet F15-18. 56F total duration.
| 214C ||16 || n || <span style="color: red;">-6*</span> || <span style="color: red;">-7*</span> ||13 ||16 ||10 ||12 ||13 ||0/14 || || || ||Same hitbox as 214A, but travels faster. 53F total duration. Low Profile F16-41. *=point blank.
|-
|-
| 41236B ||12 || 12+3+4 || KD || <span style="color: red;">-10</span> ||Airborne F12-24 & F28-54. 18F landing recovery.
| 623B ||15 || 3+3 || KD || <span style="color: red;">-7</span> ||14 ||15 ||16 ||18 ||14 ||6/6 || || || ||Guard Point F6-8. Invul on feet F12-14. 49F total duration.
|-
|-
| 41236D ||8 || 6+3+7|| KD || <span style="color: red;">-60</span> ||Low Profile F1-5. Airborne from F8. 14F landing recovery.
| 623D ||19 || 3+3 || KD || <span style="color: red;">-9</span> ||14 ||15 ||16 ||18 ||14 ||6/6 || || || ||Guard Point F7-11. Invul on feet F15-18. 56F total duration.
|-
|-
| 421B ||9 || 3+3+6+7|| KD || <span style="color: red;">-30</span> ||1st+2nd hit hard knockdown. Airborne from F15. 10F landing recovery.
| 41236B ||12 || 12+3+4 || KD || <span style="color: red;">-10</span> ||21 ||23 ||15 ||17 ||15 ||10/6 || || || ||Airborne F12-24 & F28-54. 18F landing recovery.
|-
|-
| 421D ||11 || 3+3+13+3|| KD || <span style="color: red;">-41</span> ||1st+2nd hit hard knockdown. F1-10 invul. F11-13 no hurtbox on hands. Airborne from F17. 12F landing recovery.
| 41236D ||8 || 6+3+7|| KD || <span style="color: red;">-60</span> ||21 ||23 ||15 ||17 ||15 ||10/6 || || || ||Low Profile F1-5. Airborne from F8. 14F landing recovery.
|-
|-
| j.214A ||16 || 2n* || <span style="color: red;">-1</span>to<span style="color: blue;">+2</span> || <span style="color: red;">-2</span>to<span style="color: blue;">+1</span> ||Can be done from a backdash. Same hitbox as j.214C. Negates projectiles from F16 until landing. 9F counterhit state upon landing. 27F total landing recovery. *= alternates between active and not active for 2F, every 2F, until landing. Advantage tested against standing Kyo. Earliest possible timing = F3/2 of small/regular jump.
| 421B ||9 || 3+3+6+7|| KD || <span style="color: red;">-30</span> ||16 ||18 ||9 ||10 ||12 ||10/6 || || || ||1st+2nd hit hard knockdown. Airborne from F15. 10F landing recovery. Guide footnote: only hits 1-2 are cancelable into Special/LDM.
|-
|-
| j.214C ||25 || n* || <span style="color: blue;">+7</span>to<span style="color: blue;">+8</span> || <span style="color: blue;">+6</span>to<span style="color: blue;">+7</span> ||Can be done from a backdash. Same hitbox as j.214A. Negates projectiles from F25 until landing. 20F total landing recovery. *= active until landing. Advantage tested against standing Kyo. Earliest possible timing = F3/2 of small/regular jump.
| 421D ||11 || 3+3+13+3|| KD || <span style="color: red;">-41</span> ||18 ||20 ||9 ||10 ||15 ||10/6 || || || ||1st+2nd hit hard knockdown. F1-10 invul. F11-13 no hurtbox on hands. Airborne from F17. 12F landing recovery. Guide footnote: only hits 1-2 are cancelable into Special/LDM.
|-
|-
| 236A ||11 || 9|| KD || <span style="color: red;">-11~-3</span> ||Same hitbox as 236C. Airborne F11-19. 23F landing recovery.
| j.214A ||16 || 2n* || <span style="color: red;">-1</span>to<span style="color: blue;">+2</span> || <span style="color: red;">-2</span>to<span style="color: blue;">+1</span> ||10 ||11 ||6 ||8 ||6 ||8/6 || || || ||Can be done from a backdash. Same hitbox as j.214C. Negates projectiles from F16 until landing. 9F counterhit state upon landing. 27F total landing recovery. *= alternates between active and not active for 2F, every 2F, until landing. Advantage tested against standing Kyo. Earliest possible timing = F3/2 of small/regular jump.
|-
|-
| 236C ||22 || 15|| KD || <span style="color: red;">-6</span>~<span style="color: blue;">+8</span> ||Same hitbox as 236A. Airborne F22-36. 12F landing recovery.
| j.214C ||25 || n* || <span style="color: blue;">+7</span>to<span style="color: blue;">+8</span> || <span style="color: blue;">+6</span>to<span style="color: blue;">+7</span> ||18 ||19 ||14 ||16 ||14 ||8/14 || || || ||Can be done from a backdash. Same hitbox as j.214A. Negates projectiles from F25 until landing. 20F total landing recovery. *= active until landing. Advantage tested against standing Kyo. Earliest possible timing = F3/2 of small/regular jump.
|-
|-
| 623P ||9 || 2|| KD || / ||Command Throw. 35F recovery on whiff.
| 236A ||11 || 9|| KD || <span style="color: red;">-11~-3</span> ||14 ||19 ||10 ||12 ||12 ||12/6 || || || ||Same hitbox as 236C. Airborne F11-19. 23F landing recovery.
|-
|-
| 2363214B ||5 || 7+29|| KD || -45* ||F1 invul. Airborne F2. 3rd hit only is an overhead. Slightly more damage & frame advantage than D-Version. 10F landing recovery. *=if blocking the first 4 hits.
| 236C ||22 || 15|| KD || <span style="color: red;">-6</span>~<span style="color: blue;">+8</span> ||18 ||23 ||12 ||14 ||14 ||12/6 || || || ||Same hitbox as 236A. Airborne F22-36. 12F landing recovery.
|-
|-
| 2363214D ||5 || 33|| KD || -66* ||Invul F1-4. Airborne F2. 35F recovery (first 28F recovery are low profile). *=if blocking the last part (can act after the first part).
| 623P ||9 || 2|| KD || / ||12 ||12 ||0 ||0 ||0 ||2/8 || || || ||Command Throw. 35F recovery on whiff.
|-
|-
| 236236P ||1 || 2|| KD || / ||F1-2 invul (whole active time). Hits on F28 (during Super Freeze). F3-8 counter hit state. Total recovery 29F.
| 2363214B ||5 || 7+29|| KD || -45* ||37 ||39 ||0 ||0 ||0 ||0 || || || ||F1 invul. Airborne F2. 3rd hit only is an overhead. Slightly more damage & frame advantage than D-Version. 10F landing recovery. *=if blocking the first 4 hits. Guide footnote: only hits 4-5 are cancelable into Special/LDM.
|-
|-
| 2141236E ||11 || 20+X*|| -13* || -50 ||Can hit OTG. F1-7 invul. Negates projectiles from F7. Low profile F8-51. Becomes invul on successful hit for the duration of the absorb animation + 9F vulnerable recovery. *=20F active near Kensou, then spawns projectiles in a line. *2= against regular wakeup time.
| 2363214D ||5 || 33|| KD || -66* ||37 ||39 ||0 ||0 ||0 ||0 || || || ||Invul F1-4. Airborne F2. 35F recovery (first 28F recovery are low profile). *=if blocking the last part (can act after the first part). Guide footnote: only hits 4-5 are cancelable into Special/LDM.
|-
| 236236P ||1 || 2|| KD || / ||35 ||35 ||0 ||0 ||0 ||0 || || || ||F1-2 invul (whole active time). Hits on F28 (during Super Freeze). F3-8 counter hit state. Total recovery 29F. Guide footnote: only hits 4-5 are cancelable into Special/LDM.
|-
| 2141236E ||11 || 20+X*|| -13* || -50 ||40 ||50 ||0 ||0 ||0 ||0 || || || ||Can hit OTG. F1-7 invul. Negates projectiles from F7. Low profile F8-51. Becomes invul on successful hit for the duration of the absorb animation + 9F vulnerable recovery. *=20F active near Kensou, then spawns projectiles in a line. *2= against regular wakeup time.
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|}
|}
21.992

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