Gai Tendo(KOFXI): Unterschied zwischen den Versionen

Add Backdash frame data, fill GC/Saving Shift universal values
(Add Backdash frame data, fill GC/Saving Shift universal values)
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| 5E || 15 || 3|| KD|| <span style="color: red;">-3</span> ||invul on legs F8-28. F29-38 recovery.
| 5E || 15 || 3|| KD|| <span style="color: red;">-3</span> ||invul on legs F8-28. F29-38 recovery.
|-
|-
| GC || 8 || 4|| KD|| <span style="color: red;">-12</span> ||
| GC || 8 || 4|| KD|| <span style="color: red;">-12</span> ||F1-11 invul.
|-
|-
| Saving Shift || ? || n*|| KD|| / ||Active until landing. 9F/10F recovery (hit/whiff).
| Saving Shift || 0 || n*|| KD|| / ||Active until landing. 9F/10F recovery (hit/whiff).
|-
| Backdash|| / || 25 || / || / ||F5-21 invul on feet. F22-25 recovery. 168px distance.
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|-
| 2A || 5 || 3|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span> ||
| 2A || 5 || 3|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span> ||
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