Kula Diamond(KOFXI): Unterschied zwischen den Versionen

Zeile 130: Zeile 130:
|236C|| 37|| 10|| <span style="color: blue;">+31</span>|| <span style="color: blue;">+17</span>|| 14|| 12|| 12|| 0/12|| F|| JA|| JA||Knockdown on air hit. Unblockable as a meaty, tourney-banned on incoming & okizeme. Conqueror's Guide erroneously lists gauge gain as 6/12.
|236C|| 37|| 10|| <span style="color: blue;">+31</span>|| <span style="color: blue;">+17</span>|| 14|| 12|| 12|| 0/12|| F|| JA|| JA||Knockdown on air hit. Unblockable as a meaty, tourney-banned on incoming & okizeme. Conqueror's Guide erroneously lists gauge gain as 6/12.
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|623A|| 5|| 12|| KD|| <span style="color: red;">-32</span>|| 14|| 12|| 10|| 10/8|| F+L|| JA|| F1-10/1-8 F*,<br>F11-19/10-28 L*||Crouching hurtbox F1-10. Airborne F11. All 14F of Landing Recovery in counter hit state. *= hitbox 1/2+3
|623A|| 5|| 12|| KD|| <span style="color: red;">-32</span>|| 14|| 12|| 10|| 10/8|| F+L|| JA|| F1-22/1-20 F*,<br>F23-31/21-40 L*||Crouching hurtbox F1-10. Airborne F11. All 14F of Landing Recovery in counter hit state. *= hitbox 1/2+3
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|623C|| 3|| 4+2+14|| KD|| <span style="color: red;">-42</span>|| 8+8+5|| 4+4+4|| 4+4+4|| 10/8+8+8|| F+L|| F1-8 F,<br>F9-20 L*|| F1-8 F,<br>F9-end L*||Upper feet invul F1-8. Airborne F9. All 14F of Landing Recovery in counter hit state. *=first hit (2nd&3rd have JA only)
|623C|| 3|| 4+2+14|| KD|| <span style="color: red;">-42</span>|| 8+8+5|| 4+4+4|| 4+4+4|| 10/8+8+8|| F+L|| F1-13 F,<br>F14-25 L*|| F1-13 F,<br>F14-end L*||Upper feet invul F1-8. Airborne F9. All 14F of Landing Recovery in counter hit state. *=first hit (2nd&3rd have JA only)
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|214A|| 9|| 4+4|| KD(+46)|| <span style="color: red;">-8</span>|| 14|| 13|| 12|| 10/8|| F+L|| JA|| F1-wall N,<br>F1-16 F*,<br>F17-end L||F1-19 counterhit-state. Reflects projectiles F6-19. 37F total duration. Hard Knockdown. Wall Bounce on counter hit. *=Start of wall bounce.
|214A|| 9|| 4+4|| KD(+46)|| <span style="color: red;">-8</span>|| 14|| 13|| 12|| 10/8|| F+L|| JA|| F1-wall N,<br>F1-16 F*,<br>F17-end L||F1-19 counterhit-state. Reflects projectiles F6-19. 37F total duration. Hard Knockdown. Wall Bounce on counter hit. *=Start of wall bounce.
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