The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

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===Full Juggle===
===Full Juggle===
''Written as "F" in Air / C-Air frame data''<br>
''Written as "F" in J-Type / Air / C-Air frame data''<br>
This property frequently happens at the beginning of a launch and is the best kind of juggle property - every hit that can hit airborne opponents (not grabs etc.) should theoretically connect.<br>
This property frequently happens at the beginning of a launch and is the best kind of juggle property - every hit that can hit airborne opponents (not grabs etc.) should theoretically connect.<br>
Many attacks have this property in their early hit stun frames, but only briefly, after which they are replaced by limited juggle frames.
Many attacks have this property in their early hit stun frames, but only briefly, after which they are replaced by limited juggle frames.


===Limited Juggle===
===Limited Juggle===
''Written as "L" in Air / C-Air frame data''<br>
''Written as "L" in J-Type / Air / C-Air frame data''<br>
The majority of special moves have this state. During limited juggle state, a wide range of attacks can connect, eg. normal attacks and many special moves, but generally no "launcher" type attacks (eg. Kula 214B-6D, Vanessa [4],6P etc.)<br>
The majority of special moves have this state. During limited juggle state, a wide range of attacks can connect, eg. normal attacks and many special moves, but generally no "launcher" type attacks (eg. Kula 214B-6D, Vanessa [4],6P etc.)<br>
This state is likely used to prevent infinites but still allow combos.
This state is likely used to prevent infinites but still allow combos.


===Juggle Anywhere===
===Juggle Anywhere===
''Written as "JA" in Air / C-Air frame data''<br>
''Written as "JA" in J-Type / Air / C-Air frame data''<br>
The full- and limited juggle states of many attacks eventually expire as the opponent falls down, or they do not allow these juggle states in the first place. In this case, only attacks with the "Juggle Anywhere" property can connect.<br>
The full- and limited juggle states of many attacks eventually expire as the opponent falls down, or they do not allow these juggle states in the first place. In this case, only attacks with the "Juggle Anywhere" property can connect.<br>
This is a powerful property that should be used as much as possible when available to extend combos. Examples are K's 2363214E, Oswald's [4],646E or Vanessa's 214K-6C.
This is a powerful property that should be used as much as possible when available to extend combos. Examples are K's 2363214E, Oswald's [4],646E or Vanessa's 214K-6C.
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