The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

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:Attacks that either put the opponent into the air (= launchers) or attacks that hit them in the air have special air hit stun rules.
:Attacks that either put the opponent into the air (= launchers) or attacks that hit them in the air have special air hit stun rules.
:In the frame data, the "Air" and "C-Air" columns list the air hit stun for an attack / Counter Hit attack that either launches or hits the opponent while they are airborne.
:In the frame data, the "Air" and "C-Air" columns list the air hit stun for an attack / Counter Hit attack that either launches or hits the opponent while they are airborne.
:In the frame data, the "J-Type" columns list under what conditions the attack is allowed to juggle.
:In the frame data, the "J-Type" columns list under what hit stun conditions the opponent as to be in for the attack to be used as a juggle.


:Air hit stun can have 4 states:
:Air hit stun can have 4 states:
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