21.992
Bearbeitungen
K (→DOWN Okizeme) |
K (→DOWN Okizeme) |
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| Zeile 523: | Zeile 523: | ||
*meaty 236C just as DOWN! disappears, then either.... | *meaty 236C just as DOWN! disappears, then either.... | ||
**link 2B,2A,236A-6D..., see also [https://youtu.be/_68D--zCdE8?t=359 here] | **link 2B,2A,236A-6D..., see also [https://youtu.be/_68D--zCdE8?t=359 here] | ||
**>214K (crossup) into 214,214P (heat drive with crossup motion), or 5P > backwalk LDM, or 5P > minutes, or 623P SC heat or QS. | **>214K (crossup) into 214,214P (heat drive with crossup motion), or 5P > backwalk LDM, or 5P > minutes, or 623P SC heat or QS. The window to make the >214K cross up properly is very tight, about 3F, and is determined by your 236C timing. | ||
*214B(whiff)>214K crossup > any of the above enders: same crossup setup as above, easier but more telegraphed. This requires a bit of distance to the corner, otherwise you will cross already with 214B and the followup will not hit. There are also characters against whom this is more difficult to land, eg. Malin. | *214B(whiff)>214K crossup > any of the above enders: same crossup setup as above, easier but more telegraphed. This requires a bit of distance to the corner, otherwise you will cross already with 214B and the followup will not hit. There are also characters against whom this is more difficult to land, eg. Malin. | ||