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Bearbeitungen
K (→Midscreen) |
(→Corner) |
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*Corner meaty 236C > link 2B or 5C(c): meaty 236C combos in all sorts of attacks and is also great for okizeme. Works midscreen, but is best used in the corner. | *Corner meaty 236C > link 2B or 5C(c): meaty 236C combos in all sorts of attacks and is also great for okizeme. Works midscreen, but is best used in the corner. | ||
*Corner instant j.C (hit confirm),\/,623A or 236236B: Strong overhead option that can also be super cancelled. Can and should be hit confirmed. Smaller characters need a later j.C timing. | *Corner instant j.C (hit confirm),\/,623A or 236236B: Strong overhead option that can also be super- and QS cancelled. Can and should be hit confirmed. Smaller characters need a later j.C timing. | ||
*After corner Combo into 236A>6D>3D/j.D>j.214B etc: whiff a 5A(c)>236C once the opponent is on the height of K's head while falling: this is an option select that either hits as a meaty against back ukemi or will auto turn and hit a front ukemi with the 236C, which can then be confirmed on reaction into 214D > followup. This setup is also reversal safe in case the opponent doesn't roll (tested with Kula's 3F 623C). | *After corner Combo into 236A>6D>3D/j.D>j.214B etc: whiff a 5A(c)>236C once the opponent is on the height of K's head while falling: this is an option select that either hits as a meaty against back ukemi or will auto turn and hit a front ukemi with the 236C, which can then be confirmed on reaction into 214D > followup. This setup is also reversal safe in case the opponent doesn't roll (tested with Kula's 3F 623C). | ||