The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

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*Normal attacks (both standing and jumping) have 14F full juggle.
*Normal attacks (both standing and jumping) have 14F full juggle.
*5E/j.E has 8F full juggle + 20F limited juggle (note: the "counter hit" option is buggy in practice mode, it only adds 8F + 12F).
*5E/j.E has 8F full juggle + 20F limited juggle (note: the "counter hit" option is buggy in practice mode, it only adds 8F + 12F).
*Special Moves: TODO
*Special Moves vary drastically on counter hit, with some adding a large amount of limited juggle frames and others doing nothing.


==Crouch / Stand Rules==
==Crouch / Stand Rules==
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