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:Simultaneous button presses can be off 1F. Example: A successful Shift triggers even when C is pressed 1F after A. | :Simultaneous button presses can be off 1F. Example: A successful Shift triggers even when C is pressed 1F after A. | ||
:Exception to the above rule: attempting to buffer a simultaneous button press after anything, eg. A+B roll linked after a 5C, needs frame perfect timing and cannot be 1F off. This frequently affects rolling right after dash startup or after guarding. | :Exception to the above rule: attempting to buffer a simultaneous button press after anything, eg. A+B roll linked after a 5C, needs frame perfect timing and cannot be 1F off. This frequently affects rolling right after dash startup or after guarding. | ||
:Quick Shifts can be entered up to 6F before the actual hit connects (see | :Quick Shifts can be entered up to 6F before the actual hit connects (see above, 6F button buffer). | ||
:Total time to enter a Quick Shift for weak attacks: 9F (tested with Kasumi 5B(f)). | :Total time to enter a Quick Shift for weak attacks: 9F (tested with Kasumi 5B(f)). | ||
:Total time to enter a Quick Shift for strong attacks: 16F (tested with Oswald 214C(2)+5E and Kasumi 5D(c)). | :Total time to enter a Quick Shift for strong attacks: 16F (tested with Oswald 214C(2)+5E and Kasumi 5D(c)). | ||