The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

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===Data for specific Buffer Lengths===
===Data for specific Buffer Lengths===
:The buffer for all kinds of regular attacks is '''6F'''. Example: with Gato, there is a 6F window to input 2D after 6A (which is a 1F-Link).
:Simultaneous button presses can be off 1F. Example: A successful Shift triggers even when C is pressed 1F after A.
:Simultaneous button presses can be off 1F. Example: A successful Shift triggers even when C is pressed 1F after A.
:Exception to the above rule: attempting to buffer a simultaneous button press after anything, eg. A+B roll linked after a 5C, needs frame perfect timing and cannot be 1F off. This frequently affects rolling right after dash startup or after guarding.
:Exception to the above rule: attempting to buffer a simultaneous button press after anything, eg. A+B roll linked after a 5C, needs frame perfect timing and cannot be 1F off. This frequently affects rolling right after dash startup or after guarding.
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:Total time to enter a Quick Shift for strong attacks: 16F (tested with Oswald 214C(2)+5E and Kasumi 5D(c)).
:Total time to enter a Quick Shift for strong attacks: 16F (tested with Oswald 214C(2)+5E and Kasumi 5D(c)).
:There are likely exceptions for specific attacks.
:There are likely exceptions for specific attacks.
:The buffer for all kinds of regular attacks is '''6F'''. Example: with Gato, there is a 6F window to input 2D after 6A (which is a 1F-Link).


==Air Hit Stun & Juggles==
==Air Hit Stun & Juggles==
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