The King of Fighters XI: Unterschied zwischen den Versionen

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:Immediately tags out the character getting hit (or guarding) and brings in the 2nd or 3rd character
:Immediately tags out the character getting hit (or guarding) and brings in the 2nd or 3rd character
:The character coming in does an automatic attack with a large, unblockable hitbox
:The character coming in does an automatic attack with a large, unblockable hitbox
:The attack deals a small amount of damage but cannot kill
:The attack deals no damage
:If the attack hits on counter hit, a followup combo is possible, eg. K' 236236P or Gato jump D > runup > 236236B
:Despite the good hitbox, saving shifts have a hurtbox and can lose to counters & specific invulnerable moves
:Despite the good hitbox, saving shifts have a hurtbox and can lose to counters & specific invulnerable moves
:If the attack hits on counter hit, a followup combo is possible, eg. K' 236236P or Gato jump D > runup > 236236B
:Saving Shifts only work if the character was getting hit standing, not while getting juggled. It is therefore important to immmediately launch a dizzied opponent if the opponent has access to saving shift.
:Saving Shifts only work if the character was getting hit standing, not while getting juggled. It is therefore important to immmediately launch a dizzied opponent if the opponent has access to saving shift.
:Additionally, Saving Shifts do not work against certain attacks, eg. after having been hit by a Super.
:Additionally, Saving Shifts do not work against certain attacks, eg. after having been hit by a Super.
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