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:Immediately tags out the character getting hit (or guarding) and brings in the 2nd or 3rd character | :Immediately tags out the character getting hit (or guarding) and brings in the 2nd or 3rd character | ||
:The character coming in does an automatic attack with a large, unblockable hitbox | :The character coming in does an automatic attack with a large, unblockable hitbox | ||
:The attack deals a | :The attack deals no damage | ||
:If the attack hits on counter hit, a followup combo is possible, eg. K' 236236P or Gato jump D > runup > 236236B | |||
:Despite the good hitbox, saving shifts have a hurtbox and can lose to counters & specific invulnerable moves | :Despite the good hitbox, saving shifts have a hurtbox and can lose to counters & specific invulnerable moves | ||
:Saving Shifts only work if the character was getting hit standing, not while getting juggled. It is therefore important to immmediately launch a dizzied opponent if the opponent has access to saving shift. | :Saving Shifts only work if the character was getting hit standing, not while getting juggled. It is therefore important to immmediately launch a dizzied opponent if the opponent has access to saving shift. | ||
:Additionally, Saving Shifts do not work against certain attacks, eg. after having been hit by a Super. | :Additionally, Saving Shifts do not work against certain attacks, eg. after having been hit by a Super. | ||