Ralf(KOFXI): Unterschied zwischen den Versionen

Zeile 39: Zeile 39:
| 5B(f)|| 7 || 6|| 3 ||<span style="color: blue;">+3</span>||<span style="color: blue;">+2</span>||
| 5B(f)|| 7 || 6|| 3 ||<span style="color: blue;">+3</span>||<span style="color: blue;">+2</span>||
|-
|-
| 5C(c)|| 5 ||4 ||15 ||<span style="color: blue;">+0</span>|| -1||
| 5C(c)|| 5 ||4 ||15 ||<span style="color: blue;">+0</span>||<span style="color: red;">-1</span>||
|-
|-
| 5C(f)|| 10 || 5|| 16|| -1|| -2||
| 5C(f)|| 10 || 5|| 16||<span style="color: red;">-1</span>||<span style="color: red;">-2</span>||
|-
|-
| 5D(c)|| 9 || 4|| 14||<span style="color: blue;">+2</span>||<span style="color: blue;">+1</span>||Lower body invul F6-27
| 5D(c)|| 9 || 4|| 14||<span style="color: blue;">+2</span>||<span style="color: blue;">+1</span>||Lower body invul F6-27
Zeile 49: Zeile 49:
| 5E|| 16 || 1+4|| 13|| KD||<span style="color: blue;">+1</span>||
| 5E|| 16 || 1+4|| 13|| KD||<span style="color: blue;">+1</span>||
|-
|-
| GC|| 5 || 7|| ?|| KD|| -16||
| GC|| 5 || 7|| ?|| KD||<span style="color: red;">-16</span>||
|-
|-
| Saving Shift|| ? || n*|| 9/10|| /|| /||Active until landing. 9F/10F recovery (hit/whiff).
| Saving Shift|| ? || n*|| 9/10|| /|| /||Active until landing. 9F/10F recovery (hit/whiff).
Zeile 89: Zeile 89:
|j.E|| 14 || 5|| ?|| /|| /||Same hitbox as small E
|j.E|| 14 || 5|| ?|| /|| /||Same hitbox as small E
|-
|-
|A mash|| 11 || 2+4x3|| ?|| KD|| -28||F1-5 upper body invul.
|A mash|| 11 || 2+4x3|| ?|| KD||<span style="color: red;">-28</span>||F1-5 upper body invul.
|-
|-
|C mash|| 10 || 1+4x2|| ?|| KD|| -20||F1-4 upper body invul.
|C mash|| 10 || 1+4x2|| ?|| KD||<span style="color: red;">-20</span>||F1-4 upper body invul.
|-
|-
|[4],6A|| 7 || 4+5+3|| ?|| KD|| -19||F1-16 invul on feet. 40F charge time.
|[4],6A|| 7 || 4+5+3|| ?|| KD||<span style="color: red;">-19</span>||F1-16 invul on feet. 40F charge time.
|-
|-
|[4],6C|| 9 || 4+5+3+9|| ?|| KD|| -22||F1-19 invul on feet. 60F charge time.
|[4],6C|| 9 || 4+5+3+9|| ?|| KD||<span style="color: red;">-22</span>||F1-19 invul on feet. 60F charge time.
|-
|-
|[2],8A|| 9 || 4+4|| ?|| KD|| -25||F1-4 invul. Juggle anywhere (when coming down). Can hit OTG. 40F charge time.
|[2],8A|| 9 || 4+4|| ?|| KD||<span style="color: red;">-25</span>||F1-4 invul. Juggle anywhere (when coming down). Can hit OTG. 40F charge time.
|-
|-
|[2],8C|| 11 || 15+9|| ?|| KD|| -25||F1-4 invul. Juggle anywhere (when coming down). Can hit OTG. 40F charge time.
|[2],8C|| 11 || 15+9|| ?|| KD||<span style="color: red;">-25</span>||F1-4 invul. Juggle anywhere (when coming down). Can hit OTG. 40F charge time.
|-
|-
|j.236A|| 19 || X+3|| ?|| KD|| ?||Can hit OTG. Overhead. steep angle. Juggle anywhere. Earliest possible timing = F8/5 of small/regular jump.
|j.236A|| 19 || X+3|| ?|| KD|| ?||Can hit OTG. Overhead. steep angle. Juggle anywhere. Earliest possible timing = F8/5 of small/regular jump.
Zeile 105: Zeile 105:
|j.236C|| 22 || X+3|| ?|| KD|| ?||Can hit OTG. Overhead. flat angle. Juggle anywhere. Earliest possible timing = F8/5 of small/regular jump.
|j.236C|| 22 || X+3|| ?|| KD|| ?||Can hit OTG. Overhead. flat angle. Juggle anywhere. Earliest possible timing = F8/5 of small/regular jump.
|-
|-
|63214B|| 28 || 14|| ?|| KD|| -24*||F7-23 invul. Hits low. *=Point blank.
|63214B|| 28 || 14|| ?|| KD||<span style="color: red;">-24</span>*||F7-23 invul. Hits low. *=Point blank.
|-
|-
|63214D|| 22 || 4+21|| ?|| KD|| -13*||F9-20 invul. Overhead. Can OTG. *=Point blank.
|63214D|| 22 || 4+21|| ?|| KD||<span style="color: red;">-13</span>*||F9-20 invul. Overhead. Can OTG. *=Point blank.
|-
|-
|623P|| 63 || 4|| ?|| KD|| N/A||Unblockable.
|623P|| 63 || 4|| ?|| KD|| N/A||Unblockable.
|-
|-
|623P(can)|| 8 || 4|| ?|| KD|| -9||Not unblockable.
|623P(can)|| 8 || 4|| ?|| KD||<span style="color: red;">-9</span>||Not unblockable.
|-
|-
|41236B|| 1 || 1|| ?|| KD|| N/A||F1-13 CH-state. Command grab.
|41236B|| 1 || 1|| ?|| KD|| N/A||F1-13 CH-state. Command grab.
Zeile 117: Zeile 117:
|41236D|| 12 || 1|| ?|| KD|| N/A||F1-11 Guard Point. Command grab.
|41236D|| 12 || 1|| ?|| KD|| N/A||F1-11 Guard Point. Command grab.
|-
|-
|2363214A|| 12 || 19|| ?|| KD|| -19||F1-11 invul. F12-28 invul on feet.
|2363214A|| 12 || 19|| ?|| KD||<span style="color: red;">-19</span>||F1-11 invul. F12-28 invul on feet.
|-
|-
|2363214C|| 13 || 19|| ?|| KD|| -30||F1-12 invul. F13-29 invul on feet.
|2363214C|| 13 || 19|| ?|| KD||<span style="color: red;">-30</span>||F1-12 invul. F13-29 invul on feet.
|-
|-
|2141236K|| 13 || ?|| 15|| KD|| -43||F1-6 invul. F7-24 lower body invul. F25-39 recovery.
|2141236K|| 13 || ?|| 15|| KD||<span style="color: red;">-43</span>||F1-6 invul. F7-24 lower body invul. F25-39 recovery.
|-
|-
|236236E|| 55 || 4|| ?|| KD|| N/A||F1-58 invul. ~F24-F58 Guard Point. Unblockable. Juggle anywhere. No combo damage scaling.
|236236E|| 55 || 4|| ?|| KD|| N/A||F1-58 invul. ~F24-F58 Guard Point. Unblockable. Juggle anywhere. No combo damage scaling.
|-
|-
|236236E(DC)|| 8 || 4|| ?|| KD|| -16||Dream / Super Cancel version. F1-11 invul. F6-11 guard point. Not unblockable. No combo damage scaling.
|236236E(DC)|| 8 || 4|| ?|| KD||<span style="color: red;">-16</span>||Dream / Super Cancel version. F1-11 invul. F6-11 guard point. Not unblockable. No combo damage scaling.
|-
|-
|}
|}
Zeile 176: Zeile 176:
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |<span style="color: blue;">+0</span>
| style="background-color:#F9F9F9;" |<span style="color: blue;">+0</span>
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |<span style="color: red;">-1</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 183: Zeile 183:
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |<span style="color: red;">-1</span>
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |<span style="color: red;">-2</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 216: Zeile 216:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-16
| style="background-color:#F9F9F9;" |<span style="color: red;">-16</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 382: Zeile 382:
| style="background-color:#F9F9F9;" |2+4x3
| style="background-color:#F9F9F9;" |2+4x3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-28
| style="background-color:#F9F9F9;" |<span style="color: red;">-28</span>
| style="background-color:#F9F9F9;" |F1-5 upper body invul. Same hitboxes as mash C, but active longer.
| style="background-color:#F9F9F9;" |F1-5 upper body invul. Same hitboxes as mash C, but active longer.
|-
|-
Zeile 390: Zeile 390:
| style="background-color:#F9F9F9;" |1+4x2
| style="background-color:#F9F9F9;" |1+4x2
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-20
| style="background-color:#F9F9F9;" |<span style="color: red;">-20</span>
| style="background-color:#F9F9F9;" |F1-4 upper body invul. Very hard to execute. Same hitboxes as mash A, but active shorter.
| style="background-color:#F9F9F9;" |F1-4 upper body invul. Very hard to execute. Same hitboxes as mash A, but active shorter.
|-
|-
Zeile 398: Zeile 398:
| style="background-color:#F9F9F9;" |4+5+3
| style="background-color:#F9F9F9;" |4+5+3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-19
| style="background-color:#F9F9F9;" |<span style="color: red;">-19</span>
| style="background-color:#F9F9F9;" |F1-16 invul on feet. 40F charge time.
| style="background-color:#F9F9F9;" |F1-16 invul on feet. 40F charge time.
|-
|-
Zeile 406: Zeile 406:
| style="background-color:#F9F9F9;" |4+5+3+9
| style="background-color:#F9F9F9;" |4+5+3+9
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-22
| style="background-color:#F9F9F9;" |<span style="color: red;">-22</span>
| style="background-color:#F9F9F9;" |F1-19 invul on feet. 60F charge time.
| style="background-color:#F9F9F9;" |F1-19 invul on feet. 60F charge time.
|-
|-
Zeile 414: Zeile 414:
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-25
| style="background-color:#F9F9F9;" |<span style="color: red;">-25</span>
| style="background-color:#F9F9F9;" |F1-4 invul. Juggle anywhere (when coming down). 40F charge time.
| style="background-color:#F9F9F9;" |F1-4 invul. Juggle anywhere (when coming down). 40F charge time.
|-
|-
Zeile 422: Zeile 422:
| style="background-color:#F9F9F9;" |15+9
| style="background-color:#F9F9F9;" |15+9
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-25
| style="background-color:#F9F9F9;" |<span style="color: red;">-25</span>
| style="background-color:#F9F9F9;" |F1-4 invul. Juggle anywhere (when coming down). 40F charge time.
| style="background-color:#F9F9F9;" |F1-4 invul. Juggle anywhere (when coming down). 40F charge time.
|-
|-
Zeile 446: Zeile 446:
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-24*
| style="background-color:#F9F9F9;" |<span style="color: red;">-24</span>*
| style="background-color:#F9F9F9;" |F7-23 invul. Hits low. *=Point Blank
| style="background-color:#F9F9F9;" |F7-23 invul. Hits low. *=Point Blank
|-
|-
Zeile 454: Zeile 454:
| style="background-color:#F9F9F9;" |4+21
| style="background-color:#F9F9F9;" |4+21
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-13*
| style="background-color:#F9F9F9;" |<span style="color: red;">-13</span>*
| style="background-color:#F9F9F9;" |F9-20 invul. Overhead. Can OTG-relaunch. *=Point Blank
| style="background-color:#F9F9F9;" |F9-20 invul. Overhead. Can OTG-relaunch. *=Point Blank
|-
|-
Zeile 470: Zeile 470:
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-9
| style="background-color:#F9F9F9;" |<span style="color: red;">-9</span>
| style="background-color:#F9F9F9;" |Not unblockable, but faster. Same hitbox as 623P.
| style="background-color:#F9F9F9;" |Not unblockable, but faster. Same hitbox as 623P.
|-
|-
Zeile 495: Zeile 495:
| style="background-color:#F9F9F9;" |4+4+1+2+2+2+4
| style="background-color:#F9F9F9;" |4+4+1+2+2+2+4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-19
| style="background-color:#F9F9F9;" |<span style="color: red;">-19</span>
| style="background-color:#F9F9F9;" |F1-11 invul. F12-28 invul on feet. Same hitboxes as 2363214C.
| style="background-color:#F9F9F9;" |F1-11 invul. F12-28 invul on feet. Same hitboxes as 2363214C.
|-
|-
Zeile 503: Zeile 503:
| style="background-color:#F9F9F9;" |4+4+1+2+2+2+4
| style="background-color:#F9F9F9;" |4+4+1+2+2+2+4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-30
| style="background-color:#F9F9F9;" |<span style="color: red;">-30</span>
| style="background-color:#F9F9F9;" |F1-12 invul. F13-29 invul on feet. Same hitboxes as 2363214A.
| style="background-color:#F9F9F9;" |F1-12 invul. F13-29 invul on feet. Same hitboxes as 2363214A.
|-
|-
Zeile 511: Zeile 511:
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-43
| style="background-color:#F9F9F9;" |<span style="color: red;">-43</span>
| style="background-color:#F9F9F9;" |F1-6 invul. F7-24 lower body invul. F25-39 recovery. Hit only triggers on proximity.
| style="background-color:#F9F9F9;" |F1-6 invul. F7-24 lower body invul. F25-39 recovery. Hit only triggers on proximity.
|-
|-
Zeile 527: Zeile 527:
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-16
| style="background-color:#F9F9F9;" |<span style="color: red;">-16</span>
| style="background-color:#F9F9F9;" |Dream / Super Cancel version. F1-11 invul. F6-11 guard point. Not unblockable. No combo damage scaling.
| style="background-color:#F9F9F9;" |Dream / Super Cancel version. F1-11 invul. F6-11 guard point. Not unblockable. No combo damage scaling.
|-
|-
21.992

Bearbeitungen