21.992
Bearbeitungen
| Zeile 39: | Zeile 39: | ||
| 5B(f)|| 7 || 6|| 3 ||<span style="color: blue;">+3</span>||<span style="color: blue;">+2</span>|| | | 5B(f)|| 7 || 6|| 3 ||<span style="color: blue;">+3</span>||<span style="color: blue;">+2</span>|| | ||
|- | |- | ||
| 5C(c)|| 5 ||4 ||15 ||<span style="color: blue;">+0</span>|| -1|| | | 5C(c)|| 5 ||4 ||15 ||<span style="color: blue;">+0</span>||<span style="color: red;">-1</span>|| | ||
|- | |- | ||
| 5C(f)|| 10 || 5|| 16|| -1|| -2|| | | 5C(f)|| 10 || 5|| 16||<span style="color: red;">-1</span>||<span style="color: red;">-2</span>|| | ||
|- | |- | ||
| 5D(c)|| 9 || 4|| 14||<span style="color: blue;">+2</span>||<span style="color: blue;">+1</span>||Lower body invul F6-27 | | 5D(c)|| 9 || 4|| 14||<span style="color: blue;">+2</span>||<span style="color: blue;">+1</span>||Lower body invul F6-27 | ||
| Zeile 49: | Zeile 49: | ||
| 5E|| 16 || 1+4|| 13|| KD||<span style="color: blue;">+1</span>|| | | 5E|| 16 || 1+4|| 13|| KD||<span style="color: blue;">+1</span>|| | ||
|- | |- | ||
| GC|| 5 || 7|| ?|| KD|| -16|| | | GC|| 5 || 7|| ?|| KD||<span style="color: red;">-16</span>|| | ||
|- | |- | ||
| Saving Shift|| ? || n*|| 9/10|| /|| /||Active until landing. 9F/10F recovery (hit/whiff). | | Saving Shift|| ? || n*|| 9/10|| /|| /||Active until landing. 9F/10F recovery (hit/whiff). | ||
| Zeile 89: | Zeile 89: | ||
|j.E|| 14 || 5|| ?|| /|| /||Same hitbox as small E | |j.E|| 14 || 5|| ?|| /|| /||Same hitbox as small E | ||
|- | |- | ||
|A mash|| 11 || 2+4x3|| ?|| KD|| -28||F1-5 upper body invul. | |A mash|| 11 || 2+4x3|| ?|| KD||<span style="color: red;">-28</span>||F1-5 upper body invul. | ||
|- | |- | ||
|C mash|| 10 || 1+4x2|| ?|| KD|| -20||F1-4 upper body invul. | |C mash|| 10 || 1+4x2|| ?|| KD||<span style="color: red;">-20</span>||F1-4 upper body invul. | ||
|- | |- | ||
|[4],6A|| 7 || 4+5+3|| ?|| KD|| -19||F1-16 invul on feet. 40F charge time. | |[4],6A|| 7 || 4+5+3|| ?|| KD||<span style="color: red;">-19</span>||F1-16 invul on feet. 40F charge time. | ||
|- | |- | ||
|[4],6C|| 9 || 4+5+3+9|| ?|| KD|| -22||F1-19 invul on feet. 60F charge time. | |[4],6C|| 9 || 4+5+3+9|| ?|| KD||<span style="color: red;">-22</span>||F1-19 invul on feet. 60F charge time. | ||
|- | |- | ||
|[2],8A|| 9 || 4+4|| ?|| KD|| -25||F1-4 invul. Juggle anywhere (when coming down). Can hit OTG. 40F charge time. | |[2],8A|| 9 || 4+4|| ?|| KD||<span style="color: red;">-25</span>||F1-4 invul. Juggle anywhere (when coming down). Can hit OTG. 40F charge time. | ||
|- | |- | ||
|[2],8C|| 11 || 15+9|| ?|| KD|| -25||F1-4 invul. Juggle anywhere (when coming down). Can hit OTG. 40F charge time. | |[2],8C|| 11 || 15+9|| ?|| KD||<span style="color: red;">-25</span>||F1-4 invul. Juggle anywhere (when coming down). Can hit OTG. 40F charge time. | ||
|- | |- | ||
|j.236A|| 19 || X+3|| ?|| KD|| ?||Can hit OTG. Overhead. steep angle. Juggle anywhere. Earliest possible timing = F8/5 of small/regular jump. | |j.236A|| 19 || X+3|| ?|| KD|| ?||Can hit OTG. Overhead. steep angle. Juggle anywhere. Earliest possible timing = F8/5 of small/regular jump. | ||
| Zeile 105: | Zeile 105: | ||
|j.236C|| 22 || X+3|| ?|| KD|| ?||Can hit OTG. Overhead. flat angle. Juggle anywhere. Earliest possible timing = F8/5 of small/regular jump. | |j.236C|| 22 || X+3|| ?|| KD|| ?||Can hit OTG. Overhead. flat angle. Juggle anywhere. Earliest possible timing = F8/5 of small/regular jump. | ||
|- | |- | ||
|63214B|| 28 || 14|| ?|| KD|| -24*||F7-23 invul. Hits low. *=Point blank. | |63214B|| 28 || 14|| ?|| KD||<span style="color: red;">-24</span>*||F7-23 invul. Hits low. *=Point blank. | ||
|- | |- | ||
|63214D|| 22 || 4+21|| ?|| KD|| -13*||F9-20 invul. Overhead. Can OTG. *=Point blank. | |63214D|| 22 || 4+21|| ?|| KD||<span style="color: red;">-13</span>*||F9-20 invul. Overhead. Can OTG. *=Point blank. | ||
|- | |- | ||
|623P|| 63 || 4|| ?|| KD|| N/A||Unblockable. | |623P|| 63 || 4|| ?|| KD|| N/A||Unblockable. | ||
|- | |- | ||
|623P(can)|| 8 || 4|| ?|| KD|| -9||Not unblockable. | |623P(can)|| 8 || 4|| ?|| KD||<span style="color: red;">-9</span>||Not unblockable. | ||
|- | |- | ||
|41236B|| 1 || 1|| ?|| KD|| N/A||F1-13 CH-state. Command grab. | |41236B|| 1 || 1|| ?|| KD|| N/A||F1-13 CH-state. Command grab. | ||
| Zeile 117: | Zeile 117: | ||
|41236D|| 12 || 1|| ?|| KD|| N/A||F1-11 Guard Point. Command grab. | |41236D|| 12 || 1|| ?|| KD|| N/A||F1-11 Guard Point. Command grab. | ||
|- | |- | ||
|2363214A|| 12 || 19|| ?|| KD|| -19||F1-11 invul. F12-28 invul on feet. | |2363214A|| 12 || 19|| ?|| KD||<span style="color: red;">-19</span>||F1-11 invul. F12-28 invul on feet. | ||
|- | |- | ||
|2363214C|| 13 || 19|| ?|| KD|| -30||F1-12 invul. F13-29 invul on feet. | |2363214C|| 13 || 19|| ?|| KD||<span style="color: red;">-30</span>||F1-12 invul. F13-29 invul on feet. | ||
|- | |- | ||
|2141236K|| 13 || ?|| 15|| KD|| -43||F1-6 invul. F7-24 lower body invul. F25-39 recovery. | |2141236K|| 13 || ?|| 15|| KD||<span style="color: red;">-43</span>||F1-6 invul. F7-24 lower body invul. F25-39 recovery. | ||
|- | |- | ||
|236236E|| 55 || 4|| ?|| KD|| N/A||F1-58 invul. ~F24-F58 Guard Point. Unblockable. Juggle anywhere. No combo damage scaling. | |236236E|| 55 || 4|| ?|| KD|| N/A||F1-58 invul. ~F24-F58 Guard Point. Unblockable. Juggle anywhere. No combo damage scaling. | ||
|- | |- | ||
|236236E(DC)|| 8 || 4|| ?|| KD|| -16||Dream / Super Cancel version. F1-11 invul. F6-11 guard point. Not unblockable. No combo damage scaling. | |236236E(DC)|| 8 || 4|| ?|| KD||<span style="color: red;">-16</span>||Dream / Super Cancel version. F1-11 invul. F6-11 guard point. Not unblockable. No combo damage scaling. | ||
|- | |- | ||
|} | |} | ||
| Zeile 176: | Zeile 176: | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |<span style="color: blue;">+0</span> | | style="background-color:#F9F9F9;" |<span style="color: blue;">+0</span> | ||
| style="background-color:#F9F9F9;" |-1 | | style="background-color:#F9F9F9;" |<span style="color: red;">-1</span> | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
| Zeile 183: | Zeile 183: | ||
| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10 | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |-1 | | style="background-color:#F9F9F9;" |<span style="color: red;">-1</span> | ||
| style="background-color:#F9F9F9;" |-2 | | style="background-color:#F9F9F9;" |<span style="color: red;">-2</span> | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
| Zeile 216: | Zeile 216: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-16 | | style="background-color:#F9F9F9;" |<span style="color: red;">-16</span> | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
| Zeile 382: | Zeile 382: | ||
| style="background-color:#F9F9F9;" |2+4x3 | | style="background-color:#F9F9F9;" |2+4x3 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-28 | | style="background-color:#F9F9F9;" |<span style="color: red;">-28</span> | ||
| style="background-color:#F9F9F9;" |F1-5 upper body invul. Same hitboxes as mash C, but active longer. | | style="background-color:#F9F9F9;" |F1-5 upper body invul. Same hitboxes as mash C, but active longer. | ||
|- | |- | ||
| Zeile 390: | Zeile 390: | ||
| style="background-color:#F9F9F9;" |1+4x2 | | style="background-color:#F9F9F9;" |1+4x2 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-20 | | style="background-color:#F9F9F9;" |<span style="color: red;">-20</span> | ||
| style="background-color:#F9F9F9;" |F1-4 upper body invul. Very hard to execute. Same hitboxes as mash A, but active shorter. | | style="background-color:#F9F9F9;" |F1-4 upper body invul. Very hard to execute. Same hitboxes as mash A, but active shorter. | ||
|- | |- | ||
| Zeile 398: | Zeile 398: | ||
| style="background-color:#F9F9F9;" |4+5+3 | | style="background-color:#F9F9F9;" |4+5+3 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-19 | | style="background-color:#F9F9F9;" |<span style="color: red;">-19</span> | ||
| style="background-color:#F9F9F9;" |F1-16 invul on feet. 40F charge time. | | style="background-color:#F9F9F9;" |F1-16 invul on feet. 40F charge time. | ||
|- | |- | ||
| Zeile 406: | Zeile 406: | ||
| style="background-color:#F9F9F9;" |4+5+3+9 | | style="background-color:#F9F9F9;" |4+5+3+9 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-22 | | style="background-color:#F9F9F9;" |<span style="color: red;">-22</span> | ||
| style="background-color:#F9F9F9;" |F1-19 invul on feet. 60F charge time. | | style="background-color:#F9F9F9;" |F1-19 invul on feet. 60F charge time. | ||
|- | |- | ||
| Zeile 414: | Zeile 414: | ||
| style="background-color:#F9F9F9;" |4+4 | | style="background-color:#F9F9F9;" |4+4 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-25 | | style="background-color:#F9F9F9;" |<span style="color: red;">-25</span> | ||
| style="background-color:#F9F9F9;" |F1-4 invul. Juggle anywhere (when coming down). 40F charge time. | | style="background-color:#F9F9F9;" |F1-4 invul. Juggle anywhere (when coming down). 40F charge time. | ||
|- | |- | ||
| Zeile 422: | Zeile 422: | ||
| style="background-color:#F9F9F9;" |15+9 | | style="background-color:#F9F9F9;" |15+9 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-25 | | style="background-color:#F9F9F9;" |<span style="color: red;">-25</span> | ||
| style="background-color:#F9F9F9;" |F1-4 invul. Juggle anywhere (when coming down). 40F charge time. | | style="background-color:#F9F9F9;" |F1-4 invul. Juggle anywhere (when coming down). 40F charge time. | ||
|- | |- | ||
| Zeile 446: | Zeile 446: | ||
| style="background-color:#F9F9F9;" |14 | | style="background-color:#F9F9F9;" |14 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-24* | | style="background-color:#F9F9F9;" |<span style="color: red;">-24</span>* | ||
| style="background-color:#F9F9F9;" |F7-23 invul. Hits low. *=Point Blank | | style="background-color:#F9F9F9;" |F7-23 invul. Hits low. *=Point Blank | ||
|- | |- | ||
| Zeile 454: | Zeile 454: | ||
| style="background-color:#F9F9F9;" |4+21 | | style="background-color:#F9F9F9;" |4+21 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-13* | | style="background-color:#F9F9F9;" |<span style="color: red;">-13</span>* | ||
| style="background-color:#F9F9F9;" |F9-20 invul. Overhead. Can OTG-relaunch. *=Point Blank | | style="background-color:#F9F9F9;" |F9-20 invul. Overhead. Can OTG-relaunch. *=Point Blank | ||
|- | |- | ||
| Zeile 470: | Zeile 470: | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-9 | | style="background-color:#F9F9F9;" |<span style="color: red;">-9</span> | ||
| style="background-color:#F9F9F9;" |Not unblockable, but faster. Same hitbox as 623P. | | style="background-color:#F9F9F9;" |Not unblockable, but faster. Same hitbox as 623P. | ||
|- | |- | ||
| Zeile 495: | Zeile 495: | ||
| style="background-color:#F9F9F9;" |4+4+1+2+2+2+4 | | style="background-color:#F9F9F9;" |4+4+1+2+2+2+4 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-19 | | style="background-color:#F9F9F9;" |<span style="color: red;">-19</span> | ||
| style="background-color:#F9F9F9;" |F1-11 invul. F12-28 invul on feet. Same hitboxes as 2363214C. | | style="background-color:#F9F9F9;" |F1-11 invul. F12-28 invul on feet. Same hitboxes as 2363214C. | ||
|- | |- | ||
| Zeile 503: | Zeile 503: | ||
| style="background-color:#F9F9F9;" |4+4+1+2+2+2+4 | | style="background-color:#F9F9F9;" |4+4+1+2+2+2+4 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-30 | | style="background-color:#F9F9F9;" |<span style="color: red;">-30</span> | ||
| style="background-color:#F9F9F9;" |F1-12 invul. F13-29 invul on feet. Same hitboxes as 2363214A. | | style="background-color:#F9F9F9;" |F1-12 invul. F13-29 invul on feet. Same hitboxes as 2363214A. | ||
|- | |- | ||
| Zeile 511: | Zeile 511: | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-43 | | style="background-color:#F9F9F9;" |<span style="color: red;">-43</span> | ||
| style="background-color:#F9F9F9;" |F1-6 invul. F7-24 lower body invul. F25-39 recovery. Hit only triggers on proximity. | | style="background-color:#F9F9F9;" |F1-6 invul. F7-24 lower body invul. F25-39 recovery. Hit only triggers on proximity. | ||
|- | |- | ||
| Zeile 527: | Zeile 527: | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-16 | | style="background-color:#F9F9F9;" |<span style="color: red;">-16</span> | ||
| style="background-color:#F9F9F9;" |Dream / Super Cancel version. F1-11 invul. F6-11 guard point. Not unblockable. No combo damage scaling. | | style="background-color:#F9F9F9;" |Dream / Super Cancel version. F1-11 invul. F6-11 guard point. Not unblockable. No combo damage scaling. | ||
|- | |- | ||