The King of Fighters XI: Unterschied zwischen den Versionen

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:On PS2, all characters have 113 life, (they live with 0 health), on arcade 112 (they go K.O. on 0 health).<br>
:On PS2, all characters have 113 life, (they live with 0 health), on arcade 112 (they go K.O. on 0 health).<br>
:On arcade, the game has noticeable slowdown when dream cancelling Gato's supers into his LDM, this is not the case on PS2.
:On arcade, the game has noticeable slowdown when dream cancelling Gato's supers into his LDM, this is not the case on PS2.
''Note: according to [http://dmmbrage.blog.jp/archives/36026057.html this Site], backdashing while back-turned does not work on wakeup. This was confirmed to be wrong, but backdashing on wakeup against crossups reportedly sometimes simply doesn't work on arcade (this has been reported by several Japanese players). Needs further research.
''Note: according to [http://dmmbrage.blog.jp/archives/36026057.html this Site], backdashing while back-turned does not work on wakeup against meaty crossup attacks. This was confirmed to be wrong. Also, backdashing on wakeup against crossups has been reported by Japanese players to sometimes not working on arcade - this has been debunked using savestates and arcade / ps2 emulators. Backdash always works and is consistent between arcade and PS2, but sometimes needs a 6-4 or 4-6 input in this specific situation.''


===Version differences between PS2-Versions===
===Version differences between PS2-Versions===
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