The King of Fighters XI: Unterschied zwischen den Versionen

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:On PS2, all characters have 113 life, (they live with 0 health), on arcade 112 (they go K.O. on 0 health).<br>
:On PS2, all characters have 113 life, (they live with 0 health), on arcade 112 (they go K.O. on 0 health).<br>
:On arcade, the game has noticeable slowdown when dream cancelling Gato's supers into his LDM, this is not the case on PS2.
:On arcade, the game has noticeable slowdown when dream cancelling Gato's supers into his LDM, this is not the case on PS2.
''Note: according to [http://dmmbrage.blog.jp/archives/36026057.html this Site], backdashing while back-turned does not work on wakeup. This was confirmed to be wrong on the Console version (it works), but needs confirmation on the arcade version still - as of 2023, japanese players confirmed it behaves differently on the arcade version.''
''Note: according to [http://dmmbrage.blog.jp/archives/36026057.html this Site], backdashing while back-turned does not work on wakeup. This was confirmed to be wrong, but backdashing on wakeup against crossups reportedly sometimes simply doesn't work on arcade (this has been reported by several Japanese players). Needs further research.


===Version differences between PS2-Versions===
===Version differences between PS2-Versions===
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