21.992
Bearbeitungen
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*Throw, LP>Net, run HP>26BLK~LP: 36% | *Throw, LP>Net, run HP>26BLK~LP: 36% | ||
*Corner Net, deep j.K, Net, crossup j.K,\/,[2-6BLK~LP]x2: 54%. First LP after 2-6BLK needs a small delay, 2nd one as fast as possible. Hitting the 2nd net rather low helps, too high and crossup j.K doesn't hit. | *Corner Net, deep j.K, (HP>) Net, crossup j.K,\/,[2-6BLK~LP]x2: 54-57%. First LP after 2-6BLK needs a small delay, 2nd one as fast as possible. Hitting the 2nd net rather low helps, too high and crossup j.K doesn't hit. | ||
*Cornered throw, LP>Net, crossup j.K,2-6BLK-LP, 2-6BLK-LP: 52% (does less due to damage proration). Only works if the net hits really low. | *Cornered throw, LP>Net, crossup j.K,2-6BLK-LP, 2-6BLK-LP: 52% (does less due to damage proration). Only works if the net hits really low. | ||