21.992
Bearbeitungen
(→Ermac) |
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| Zeile 2: | Zeile 2: | ||
== Changes == | == Changes == | ||
[https://x.com/ded00366589/status/1984985978340360448 changelist] by ded: | |||
''*P1 always has frame advantage (P2 will always have Glitch Cancel); | |||
*Input buffering changed - different timing for Kabal's Instant Air Fireball Spam for example; | |||
*Nightwolf's 4 Axe combo vs Male Ninjas is extremely difficult (probably because point N2); | |||
*Blocked LP in corner pushes you away i.e. no corner LP trap (HP version still works); | |||
*Relaunch combos are disabled (you can still do 2 cycles from 2 hits version); | |||
*Kabal's Spin has an added visual and audio effect; | |||
*Ermac's Lift counts as a hit in the combo counter; | |||
*Stryker's Gun hitbox is removed after 6 hits; | |||
*Kung Lao's Spin hitbox is removed after 3 hits; | |||
*Reptile's OTG Relauncher does not work, but otg JPs Infinites (Jax vs Sheeva) are still there; | |||
*Ermac's TKS is disabled when opponent is in corner (similar to Classic Sub's Ground Freeze); | |||
*Ermac's TKS alone is counted as 3 hits 0%; | |||
*Sindel's Flight Cancel is slower; | |||
*Runjabs push the opponent further'' | |||
Other stuff: | |||
* Drastically reduced time to select characters (same in umk3? not sure) | * Drastically reduced time to select characters (same in umk3? not sure) | ||