K'(KOFXI): Unterschied zwischen den Versionen

K
Zeile 348: Zeile 348:
*K' has no collision on back ukemi (can run through)
*K' has no collision on back ukemi (can run through)
*236236P on block > DC LDM: the LDM will become unblockable (the opponent can act before the sunglasses hit though). source: u-rasia vs korean players matchvideo
*236236P on block > DC LDM: the LDM will become unblockable (the opponent can act before the sunglasses hit though). source: u-rasia vs korean players matchvideo
*K' has 10F landing recovery from Quick Shifts, instead of the usual 4F. F9 is bugged and can be cancelled both into guard and attacks at the same time, see [https://www.youtube.com/clip/UgkxqOD3OBZLMkDt7rp2iOy6EUlvvTqML8N5 here])
*K' has 10F landing recovery from Quick Shifts, instead of the usual 4F. F9 is bugged and can be cancelled both into guard and attacks at the same time, see [https://www.youtube.com/clip/UgkxqOD3OBZLMkDt7rp2iOy6EUlvvTqML8N5 here]). F10 can be cancelled into guard and attacks, but not into movement. Whiffing an air attack cuts landing recovery to 1F.
F10 can be cancelled into guard and attacks, but not into movement. Whiffing an air attack cuts landing recovery to 1F.
*K' changes specific opponents to his own sprite for 1F during his throw (visual bug), see  [https://twitter.com/rock_zack_ap1/status/1429108425724596227 here]
*K' changes specific opponents to his own sprite for 1F during his throw (visual bug), see  [https://twitter.com/rock_zack_ap1/status/1429108425724596227 here]
*K' Chain Drive (2363214E) sometimes has 21 hits instead of 20, see [https://x.com/dagun7676/status/1322885309093216256 here]
*K' Chain Drive (2363214E) sometimes has 21 hits instead of 20, see [https://x.com/dagun7676/status/1322885309093216256 here]
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