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==Throws== | ==Throws== | ||
===Throw Properties | |||
:Throws are active on F1. | |||
:If an attack and a throw would connect at the same time, the throw wins (this is also true for command throws). | |||
:Regular Throws cannot be used on wakeup for several frames, see [[The King of Fighters XI: Advanced System Mechanics#Reversal_Throws|here]] | |||
===Front / Back Throw=== | ===Front / Back Throw=== | ||
:'''Input: 6/4 + C/D''' | :'''Input: 6/4 + C/D''' | ||