The King of Fighters XI: Unterschied zwischen den Versionen

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:It is possible to input certain air special moves during a backdash, while in the air (character specific).
:It is possible to input certain air special moves during a backdash, while in the air (character specific).
:Backdashes have 4F recovery that can be cancelled into special moves and command normals.
:Backdashes have 4F recovery that can be cancelled into special moves and command normals.
:For detailed backdash frame data, see here: [[https://wiki.hardedge.org/index.php?title=The_King_of_Fighters_XI:_Advanced_System_Mechanics#Backdash_Data_(advanced)]]


==Jumps==
==Jumps==
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