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K (→Next Character) |
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:'''Input: 4,4''' | :'''Input: 4,4''' | ||
:Airborne on the 1st Frame and can therefore be used as a reversal - you will still get hit, but flip out of a potential combo. | :Airborne on the 1st Frame and can therefore be used as a reversal - you will still get hit, but flip out of a potential combo. | ||
:It is possible to input certain air special moves during a backdash (character specific). | :It is possible to input certain air special moves during a backdash, while in the air (character specific). | ||
:Backdashes have 4F recovery that can be cancelled into special moves and command normals. | |||
==Jumps== | ==Jumps== | ||