The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

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:Dash recovery can be cancelled into back rolls from F2 (so, the player has to go neutral during a dash for at least 1F before they can perform a back roll)
:Dash recovery can be cancelled into back rolls from F2 (so, the player has to go neutral during a dash for at least 1F before they can perform a back roll)
:Dash recovery can be cancelled into throws
:Dash recovery can be cancelled into throws
:Dash recovery cannot be cancelled into crouching, but it can be cancelled into crouching attacks.
:Dash recovery cannot be cancelled into guarding, except on the last frame
:Dash recovery cannot be cancelled into up or back jumps.
:Dash recovery cannot be cancelled into crouching, but it can be cancelled into crouching attacks
:Dash recovery cannot be cancelled into up or back jumps


==Backdash Data (advanced)==
==Backdash Data (advanced)==
21.992

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