Sie Kensou(KOFXI): Unterschied zwischen den Versionen

Zeile 110: Zeile 110:
| 421D ||11 || 3+3+13+3|| KD || <span style="color: red;">-41</span> ||1st+2nd hit hard knockdown. F1-10 invul. F11-13 no hurtbox on hands. Airborne from F17. 12F landing recovery.
| 421D ||11 || 3+3+13+3|| KD || <span style="color: red;">-41</span> ||1st+2nd hit hard knockdown. F1-10 invul. F11-13 no hurtbox on hands. Airborne from F17. 12F landing recovery.
|-
|-
| j.214A ||16 || 2n* || <span style="color: red;">-1</span>to<span style="color: blue;">+2</span> || <span style="color: red;">-2</span>to<span style="color: blue;">+1</span> ||Same hitbox as j.214C. Negates projectiles from F16 until landing. 9F counterhit state upon landing. 27F total landing recovery. *= alternates between active and not active for 2F, every 2F, until landing. Advantage tested against standing Kyo.
| j.214A ||16 || 2n* || <span style="color: red;">-1</span>to<span style="color: blue;">+2</span> || <span style="color: red;">-2</span>to<span style="color: blue;">+1</span> ||Can be done from a backdash. Same hitbox as j.214C. Negates projectiles from F16 until landing. 9F counterhit state upon landing. 27F total landing recovery. *= alternates between active and not active for 2F, every 2F, until landing. Advantage tested against standing Kyo. Earliest possible timing = F3/2 of small/regular jump.
|-
|-
| j.214C ||25 || n* || <span style="color: blue;">+7</span>to<span style="color: blue;">+8</span> || <span style="color: blue;">+6</span>to<span style="color: blue;">+7</span> ||Same hitbox as j.214A. Negates projectiles from F25 until landing. 20F total landing recovery. *= active until landing. Advantage tested against standing Kyo.
| j.214C ||25 || n* || <span style="color: blue;">+7</span>to<span style="color: blue;">+8</span> || <span style="color: blue;">+6</span>to<span style="color: blue;">+7</span> ||Can be done from a backdash. Same hitbox as j.214A. Negates projectiles from F25 until landing. 20F total landing recovery. *= active until landing. Advantage tested against standing Kyo. Earliest possible timing = F3/2 of small/regular jump.
|-
|-
| 236A ||11 || 9|| KD || <span style="color: red;">-11~-3</span> ||Same hitbox as 236C. Airborne F11-19. 23F landing recovery.
| 236A ||11 || 9|| KD || <span style="color: red;">-11~-3</span> ||Same hitbox as 236C. Airborne F11-19. 23F landing recovery.
Zeile 414: Zeile 414:
| style="background-color:#F9F9F9;" |-1 to +2
| style="background-color:#F9F9F9;" |-1 to +2
| style="background-color:#F9F9F9;" |-2 to +1
| style="background-color:#F9F9F9;" |-2 to +1
| style="background-color:#F9F9F9;" |Negates projectiles from F16 until landing. 9F counterhit state upon landing. 27F total landing recovery. *= alternates between active and not active for 2F, every 2F, until landing. Advantage tested against standing Kyo.
| style="background-color:#F9F9F9;" |Can be done from a backdash. Negates projectiles from F16 until landing. 9F counterhit state upon landing. 27F total landing recovery. *= alternates between active and not active for 2F, every 2F, until landing. Advantage tested against standing Kyo. Earliest possible timing = F3/2 of small/regular jump.
|-
|-
| style="background-color:#F9F9F9;" |'''j.214C'''
| style="background-color:#F9F9F9;" |'''j.214C'''
Zeile 422: Zeile 422:
| style="background-color:#F9F9F9;" |+7 to +8
| style="background-color:#F9F9F9;" |+7 to +8
| style="background-color:#F9F9F9;" |+6 to +7
| style="background-color:#F9F9F9;" |+6 to +7
| style="background-color:#F9F9F9;" |Negates projectiles from F25 until landing. 20F total landing recovery. *= active until landing. Advantage tested against standing Kyo.
| style="background-color:#F9F9F9;" |Can be done from a backdash. Negates projectiles from F25 until landing. 20F total landing recovery. *= active until landing. Advantage tested against standing Kyo. Earliest possible timing = F3/2 of small/regular jump.
|-
|-
| style="background-color:#F9F9F9;" |'''236A'''
| style="background-color:#F9F9F9;" |'''236A'''
21.992

Bearbeitungen