King(KOFXI): Unterschied zwischen den Versionen

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*Has no collision on back Ukemi (can run through)
*Has no collision on back Ukemi (can run through)
*King's Front Ukemi takes 26+1F instead of the regular 22+1F
*King's Front Ukemi takes 26+1F instead of the regular 22+1F
*There is a very conditional bug where trap shot (421K) becomes unblockable. King has to be cornered, hit at the very edge of the hitbox with the attack and the opponent has to be in crouch guard. Demonstration by tacchi [https://x.com/dagun7676/status/1473076040780361728 here].
*King's front roll has her collision way behind her sprite. This can be used for tricky left/right okizeme that looks like King crosses up, when in fact she doesn't and ends up where she left off.<br>
*King's front roll has her collision way behind her sprite. This can be used for tricky left/right okizeme that looks like King crosses up, when in fact she doesn't and ends up where she left off.<br>
[[bild:kofxi_king_front_roll.gif]]
[[bild:kofxi_king_front_roll.gif]]
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