21.992
Bearbeitungen
| Zeile 73: | Zeile 73: | ||
===Counter Hit Special Properties=== | ===Counter Hit Special Properties=== | ||
Counter hits sometimes have special properties (eg. K' 6A wall bounces) or added | Counter hits sometimes have special properties (eg. K' 6A wall bounces) or added juggle time (see further below) | ||
===Counter Hit State=== | ===Counter Hit State=== | ||
| Zeile 82: | Zeile 82: | ||
*Attacks from Small Jumps & Hyper Hops | *Attacks from Small Jumps & Hyper Hops | ||
===Counter Hit Air | ===Counter Hit Air Juggle Time=== | ||
Counter hits against airborne opponents have added | Counter hits against airborne opponents have added juggle time. This enables combos from anti-air normal attacks, but also from 5E, j.E and many special moves. | ||
*Normal attacks (both standing and jumping) have 14F full juggle. | *Normal attacks (both standing and jumping) have 14F full juggle. | ||
*5E/j.E has 8F full juggle + 20F limited juggle (note: the "counter hit" option is buggy in practice mode, it only adds 8F + 12F). | *5E/j.E has 8F full juggle + 20F limited juggle (note: the "counter hit" option is buggy in practice mode, it only adds 8F + 12F). | ||