21.992
Bearbeitungen
K (→Guard Gauge) |
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| Zeile 627: | Zeile 627: | ||
:The Guard Gauge slowly recovers while not blocking attacks. | :The Guard Gauge slowly recovers while not blocking attacks. | ||
:If a character is close to a guard crush, their HP-bar is flashing (it flashes quicker if very close to being guard crushed). | :If a character is close to a guard crush, their HP-bar is flashing (it flashes quicker if very close to being guard crushed). | ||
:Once the | :Once the Guard Gauge reaches 0, a guard crush is caused. | ||
:A guard crush leaves the opponent open for attacks for 35F (after hit stop). | :A guard crush leaves the opponent open for attacks for 35F (after hit stop). | ||
:After a guard crush, the | :After a guard crush, the Guard Gauge is set to 112 again. | ||
:Randomness is applied to guard damage, between +0 and -2 points compared to the value listed for each attack on the character pages. | :Randomness is applied to guard damage, between +0 and -2 points compared to the value listed for each attack on the character pages. | ||