The King of Fighters XI: Unterschied zwischen den Versionen

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:The Guard Gauge slowly recovers while not blocking attacks.
:The Guard Gauge slowly recovers while not blocking attacks.
:If a character is close to a guard crush, their HP-bar is flashing (it flashes quicker if very close to being guard crushed).
:If a character is close to a guard crush, their HP-bar is flashing (it flashes quicker if very close to being guard crushed).
:Once the guard gauge reaches 0, a guard crush is caused.
:Once the Guard Gauge reaches 0, a guard crush is caused.
:A guard crush leaves the opponent open for attacks for 35F (after hit stop).
:A guard crush leaves the opponent open for attacks for 35F (after hit stop).
:After a guard crush, the guard gauge is set to 112 again.
:After a guard crush, the Guard Gauge is set to 112 again.
:Randomness is applied to guard damage, between +0 and -2 points compared to the value listed for each attack on the character pages.
:Randomness is applied to guard damage, between +0 and -2 points compared to the value listed for each attack on the character pages.


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