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'''{100-(25+(hit number/2)x5} = hit damage %''' | '''{100-(25+(hit number/2)x5} = hit damage %''' | ||
:This means that if you eg. do a 3-hit combo, the 3rd hit will only do 70% damage (Note that the [hit number/2] value is always rounded down). | :This means that if you eg. do a 3-hit combo, the 3rd hit will only do 70% damage (Note that the [hit number/2] value is always rounded down). Additionally, fractions of combo damage that would result, eg. 5.8 damage, are also rounded down, in this example to 5 damage. | ||
===Unscaled Damage=== | ===Unscaled Damage=== | ||