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:Kyo is a good, well-rounded character with a versatile move set. | :Kyo is a good, well-rounded character with a versatile move set. | ||
:He has good juggle combo synergy and is particularly good as a shift combo starter. | :He has good juggle combo synergy and is particularly good as a shift combo starter. | ||
:His defense is generally OK to good, with his | :His defense is generally OK to good, with his reversals having pronounced weaknesses. | ||
:He is best played in point position, as he requires no meter to be effective other than shift stock. He can occasionally be seen as a Leader, since his command grab LDM makes his offense much more scary. | :He is best played in point position, as he requires no meter to be effective other than shift stock. He can occasionally be seen as a Leader, since his command grab LDM makes his offense much more scary. | ||