The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

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:Lever inputs & button presses reduce the duration by 4F each
:Lever inputs & button presses reduce the duration by 4F each
:Diagonals count as one input, not two (-4F, not -8F), but since it is hard to perfectly hit diagonals, it is likely that 2 inputs are triggered anyway (eg. 4~7, 6~3 etc.). This means mashing diagonals is generally a good idea while stunned.
:Diagonals count as one input, not two (-4F, not -8F), but since it is hard to perfectly hit diagonals, it is likely that 2 inputs are triggered anyway (eg. 4~7, 6~3 etc.). This means mashing diagonals is generally a good idea while stunned.
:On the playstation2 version, the taunt button also decreases stun duration by 4F. It has not been confirmed yet if this also works on the arcade version with the START-button.
:Super Freezes do NOT pause the duration and the stunned player can keep mashing out of stun during the super freeze
:Super Freezes do NOT pause the duration and the stunned player can keep mashing out of stun during the super freeze


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