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K (→Hit Stop) |
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'''Other Hit Stop properties:''' | '''Other Hit Stop properties:''' | ||
:Hit Stop is the same on hit & guard. | :Hit Stop is the same on hit & guard. | ||
:*=Once Hit Stop for the enemy is over, the first 2F of the enemy's Hit Stun do not apply any pushback yet - this makes them look like Hit Stop, but they are actually part of Hit Stun already. | : *=Once Hit Stop for the enemy is over, the first 2F of the enemy's Hit Stun do not apply any pushback yet - this makes them look like Hit Stop, but they are actually part of Hit Stun already. | ||
: | :There are many exceptions where Hit Stop is ignored (projectiles) or longer (Silber's j.C). | ||
===Hit Stun=== | ===Hit Stun=== | ||