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'''Hit Stop Data''' | '''Hit Stop Data''' | ||
Note: Hard attacks include 5E/j.E. | Note: Hard attacks include 5E/j.E. | ||
:Hit Stop from standing & jumping light attacks: 8F | :Hit Stop from standing & jumping light attacks: 8F/10F* | ||
:Hit Stop from standing & jumping hard attacks: 11F | :Hit Stop from standing & jumping hard attacks: 11F/13F* | ||
'''Other Hit Stop properties:''' | '''Other Hit Stop properties:''' | ||
:*=The first 2F of the enemy's Hit Stun do not apply pushback yet - they look like Hit Stop for all intents and purposes. | |||
:Hit Stop is the same on hit & guard. | :Hit Stop is the same on hit & guard. | ||
:Note: there are many exceptions where Hit Stop is ignored (projectiles) or longer (Silber's j.C). | :Note: there are many exceptions where Hit Stop is ignored (projectiles) or longer (Silber's j.C). | ||