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==Hit Stun & Hit Stop== | ==Hit Stun & Hit Stop== | ||
===Hit Stop=== | ===Hit Stop=== | ||
'''Hit Stop Data''' | |||
Note: Hard attacks include 5E/j.E. | |||
:Hit Stop from standing & jumping light attacks: 8F | :Hit Stop from standing & jumping light attacks: 8F | ||
:Hit Stop from standing & jumping hard attacks: 11F | :Hit Stop from standing & jumping hard attacks: 11F | ||
''' | '''Other Hit Stop properties:''' | ||
:Hit Stop is the same on hit & guard. | :Hit Stop is the same on hit & guard. | ||
:The first 2F of the enemy's Hit Stun do not apply pushback yet - they look like Hit Stop for all intents and purposes. | |||
:The first 2F of the enemy's Hit Stun do not apply pushback yet - they look like | :Note: there are many exceptions where Hit Stop is ignored (projectiles) or longer (Silber's j.C). | ||
:Note: there are many exceptions where | |||
===Hit Stun=== | ===Hit Stun=== | ||