The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

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==Hit Stun & Hit Stop==
==Hit Stun & Hit Stop==
===Hit Stop===
===Hit Stop===
'''Hit Stop Data'''
Note: Hard attacks include 5E/j.E.
:Hit Stop from standing & jumping light attacks: 8F
:Hit Stop from standing & jumping light attacks: 8F
:Hit Stop from standing & jumping hard attacks: 11F
:Hit Stop from standing & jumping hard attacks: 11F


'''Notes:'''
'''Other Hit Stop properties:'''
:Hit Stop is the same on hit & guard.
:Hit Stop is the same on hit & guard.
:Hard attacks include 5E/j.E.
:The first 2F of the enemy's Hit Stun do not apply pushback yet - they look like Hit Stop for all intents and purposes.
:The first 2F of the enemy's Hit Stun do not apply pushback yet - they look like hit stop for all intents and purposes.
:Note: there are many exceptions where Hit Stop is ignored (projectiles) or longer (Silber's j.C).
:Note: there are many exceptions where hit stop is ignored (projectiles) or longer (Silber's j.C).


===Hit Stun===
===Hit Stun===
21.992

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