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==Hit Stun & Hit Stop== | ==Hit Stun & Hit Stop== | ||
===Hit Stop=== | ===Hit Stop=== | ||
Notes: | :Hit Stop from standing & jumping light attacks: 8F | ||
:Hit Stop from standing & jumping hard attacks: 11F | |||
'''Notes:''' | |||
:Hit Stop is the same on hit & guard. | :Hit Stop is the same on hit & guard. | ||
:Hard attacks include 5E/j.E. | :Hard attacks include 5E/j.E. | ||
:The first 2F of the enemy's Hit Stun do not apply pushback yet - they look like hit stop for all intents and purposes. | :The first 2F of the enemy's Hit Stun do not apply pushback yet - they look like hit stop for all intents and purposes. | ||
: | :Note: there are many exceptions where hit stop is ignored (projectiles) or longer (Silber's j.C). | ||
===Hit Stun=== | ===Hit Stun=== | ||