The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

Keine Bearbeitungszusammenfassung
Zeile 362: Zeile 362:
==Hit Stun & Hit Stop==
==Hit Stun & Hit Stop==
===Hit Stop===
===Hit Stop===
Notes:
:Hit Stop from standing & jumping light attacks: 8F
:Hit Stop from standing & jumping hard attacks: 11F
 
'''Notes:'''
:Hit Stop is the same on hit & guard.
:Hit Stop is the same on hit & guard.
:Hard attacks include 5E/j.E.
:Hard attacks include 5E/j.E.
:The first 2F of the enemy's Hit Stun do not apply pushback yet - they look like hit stop for all intents and purposes.
:The first 2F of the enemy's Hit Stun do not apply pushback yet - they look like hit stop for all intents and purposes.
:Hit Stop from standing & jumping light attacks: 8F
:Note: there are many exceptions where hit stop is ignored (projectiles) or longer (Silber's j.C).
:Hit Stop from standing & jumping hard attacks: 11F
 
''Note: there are many exceptions where hit stop is ignored (projectiles) or longer (Silber's j.C).''


===Hit Stun===
===Hit Stun===
21.992

Bearbeitungen