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==Hit Stun & Hit Stop== | ==Hit Stun & Hit Stop== | ||
===Hit Stop=== | ===Hit Stop=== | ||
Notes: | |||
:Hit stop | :Hit Stop is the same on hit & guard. | ||
:Hit | :Hard attacks include 5E/j.E. | ||
:Hit | :The first 2F of the enemy's Hit Stun do not apply pushback yet - they look like hit stop for all intents and purposes. | ||
:Hit Stop from standing & jumping light attacks: 8F | |||
:Hit Stop from standing & jumping hard attacks: 11F | |||
''Note: there are many exceptions | ''Note: there are many exceptions where hit stop is ignored (projectiles) or longer (Silber's j.C).'' | ||
===Hit Stun=== | ===Hit Stun=== | ||
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==Pushback== | ==Pushback== | ||
Attacks that connect cause pushback on the opponent that gets hit or guards. | Attacks that connect cause pushback on the opponent that gets hit or guards. Pushback generally starts on F3 of hit stun (after hit stop). | ||
:Light attacks cause '''57-58px''' pushback on hit, '''59px''' on guard | :Light attacks cause '''57-58px''' pushback on hit, '''59px''' on guard | ||
:Hard attacks cause '''97-98px''' pushback on hit, '''126-127px''' on guard | :Hard attacks cause '''97-98px''' pushback on hit, '''126-127px''' on guard | ||