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= Universal Frame Data = | = Universal Frame Data = | ||
''Note: The following values have been determined by Rock & ATG. Additional Source: [http://dmmbrage.blog.jp/archives/36026057.html ゲームの日記]''<br> | ''Note: The following values have been determined by Rock & ATG. Additional Source: [http://dmmbrage.blog.jp/archives/36026057.html ゲームの日記]''<br> | ||
==Cancel Timing== | |||
:Cancelling any normal attack into a Quick Shift with the earliest possible timing happens on F3 of the hit. | |||
:Cancelling a light attack into a special move with the earliest possible timing happens on F9 of the hit. | |||
:Cancelling a standing / jumping hard attack into a special move with the earliest possible timing happens on F12 of the hit. | |||
==Hit Stun & Hit Stop== | ==Hit Stun & Hit Stop== | ||
===Hit Stop=== | ===Hit Stop=== | ||
Format: hit/guard. Hard attacks include 5E/j.E. | Format: hit/guard. Hard attacks include 5E/j.E. | ||