The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

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= Universal Frame Data =
= Universal Frame Data =
''Note: The following values have been determined by Rock & ATG. Additional Source: [http://dmmbrage.blog.jp/archives/36026057.html ゲームの日記]''<br>
''Note: The following values have been determined by Rock & ATG. Additional Source: [http://dmmbrage.blog.jp/archives/36026057.html ゲームの日記]''<br>
==Cancel Timing==
:Cancelling any normal attack into a Quick Shift with the earliest possible timing happens on F3 of the hit.
:Cancelling a light attack into a special move with the earliest possible timing happens on F9 of the hit.
:Cancelling a standing / jumping hard attack into a special move with the earliest possible timing happens on F12 of the hit.


==Hit Stun & Hit Stop==
==Hit Stun & Hit Stop==
===Hit Stop===
===Hit Stop===
Format: hit/guard. Hard attacks include 5E/j.E.
Format: hit/guard. Hard attacks include 5E/j.E.
21.992

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