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''Note: The following values have been determined by Rock & ATG. Additional Source: [http://dmmbrage.blog.jp/archives/36026057.html ゲームの日記]''<br> | ''Note: The following values have been determined by Rock & ATG. Additional Source: [http://dmmbrage.blog.jp/archives/36026057.html ゲームの日記]''<br> | ||
==Hit Stun== | ==Hit Stun & Hit Stop== | ||
''Source: [http://dmmbrage.blog.jp/archives/36026057.html ゲームの日記]. Might be off 1F on air block stun, needs to be rechecked.''<br> | ''Source: [http://dmmbrage.blog.jp/archives/36026057.html ゲームの日記]. Might be off 1F on air block stun, needs to be rechecked.''<br> | ||
:Hit Stun from light attacks: 12F | ===Hit Stop=== | ||
:Hit | Format: hit/guard. Hard attacks include 5E/j.E. | ||
:Hit stop from standing light attacks: 10F/8F | |||
:Hit stop from jumping light attacks: 8F/8F | |||
:Hit stop from standing hard attacks: 13F/11F | |||
:Hit stop from jumping hard attacks: 11F/11F | |||
''Note: there are many exceptions, eg. for special moves or Silber's j.C.'' | |||
===Hit Stun=== | |||
Format: hit/guard. Hard attacks include 5E/j.E. | |||
:Hit stun from standing light attacks: 12F/11F | |||
:Hit stun from jumping light attacks: 14F/11F | |||
:Hit stun from hard attacks: 20F/19F | |||
:Hit stun from jumping hard attacks: 14F/19F | |||
Additional information: | |||
:Special Moves combo from light attacks as long as they have 12F or less startup | :Special Moves combo from light attacks as long as they have 12F or less startup | ||
:Supers combo from light attacks as long as they have 11F or less startup | :Supers combo from light attacks as long as they have 11F or less startup | ||
==Calculating Frame Advantage== | ==Calculating Frame Advantage== | ||