The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

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''Note: The following values have been determined by Rock & ATG. Additional Source: [http://dmmbrage.blog.jp/archives/36026057.html ゲームの日記]''<br>
''Note: The following values have been determined by Rock & ATG. Additional Source: [http://dmmbrage.blog.jp/archives/36026057.html ゲームの日記]''<br>


==Hit Stun==
==Hit Stun & Hit Stop==
''Source: [http://dmmbrage.blog.jp/archives/36026057.html ゲームの日記]. Might be off 1F on air block stun, needs to be rechecked.''<br>
''Source: [http://dmmbrage.blog.jp/archives/36026057.html ゲームの日記]. Might be off 1F on air block stun, needs to be rechecked.''<br>


:Hit Stun from light attacks: 12F hit, 11F Guard
===Hit Stop===
:Hit Stun from hard attacks (including 5E): 20F hit, 19F Guard
Format: hit/guard. Hard attacks include 5E/j.E.
:Hit stop from standing light attacks: 10F/8F
:Hit stop from jumping light attacks: 8F/8F
:Hit stop from standing hard attacks: 13F/11F
:Hit stop from jumping hard attacks: 11F/11F
 
''Note: there are many exceptions, eg. for special moves or Silber's j.C.''
 
===Hit Stun===
Format: hit/guard. Hard attacks include 5E/j.E.
:Hit stun from standing light attacks: 12F/11F
:Hit stun from jumping light attacks: 14F/11F
:Hit stun from hard attacks: 20F/19F
:Hit stun from jumping hard attacks: 14F/19F
 
Additional information:
:Special Moves combo from light attacks as long as they have 12F or less startup
:Special Moves combo from light attacks as long as they have 12F or less startup
:Supers combo from light attacks as long as they have 11F or less startup
:Supers combo from light attacks as long as they have 11F or less startup
:Light air attack Hit Stun: 14F hit, 11F Guard
:Hard air attack Hit Stun (including j.E on guard): 14F hit, 19F Guard


==Calculating Frame Advantage==
==Calculating Frame Advantage==
21.992

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