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===Other Stuff=== | ===Other Stuff=== | ||
*On a back-turned BnB combo that ends in the corner, you can use backdash > superjump j.C, which then hits as meaty crossup. For a mixup, delay the j.C to trigger a fake crossup. | *On a back-turned BnB combo that ends in the corner, you can use backdash > superjump j.C, which then hits as meaty crossup. For a mixup, delay the j.C to trigger a fake crossup. If you then use 5D after you land, very often you will either combo your opponent, or if they rolled out, hit them back-turned (which, despite the distance, still combos in 214C). | ||
*Corner cross 2B,2A,214C,236B,236A(whiff), turn around 3A>214B with fastest timing is an auto-timed 3A relaunch setup. | *Corner cross 2B,2A,214C,236B,236A(whiff), turn around 3A>214B with fastest timing is an auto-timed 3A relaunch setup. | ||
*Midscreen after a soft knockdown, run close to your opponent and use 3A>214A as they land. This is an option select in case they use front ukemi and will lead into an ace. The downside is that you give up your pressure if they back ukemi. U-rasia uses this setup. | *Midscreen after a soft knockdown, run close to your opponent and use 3A>214A as they land. This is an option select in case they use front ukemi and will lead into an ace. The downside is that you give up your pressure if they back ukemi. U-rasia uses this setup. |
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