Ragna The Bloodedge: Unterschied zwischen den Versionen

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== Combos ==
== Combos ==


Aircombo:
test
j.C,j.D,dj.C,dj.D,623D,236C,214C
 
Antiair :
623C,236C,236C,5B,623D,236C,214C  --> 1800dmg
623C,236C,236C,5B,6A,sj.C,sj.D,dj.C,dj.D,623D,236C,214C --> 2500 dmg
6A,5D(2),dash,6A,j.C,j.D,dj.C,dj.D,623D,236C,214C --> 2600dmg (nur wenn man mit 6A den Gegner nah trifft daher close-only)
6A,sj.C,sj.D,dj.C,dj.D,623D,236C,214C --> 2150dmg (trifft den Gegner immer sobald der 6A connectet)
 
BnB-Groundcombos :
5B,,5C,214A,214D --> 1950dmg, (ideal als punish da 5B und 5C eine sehr große range haben)
5B,5C,5D(2),dash,6A,sj.C,sj.D,dj.D,623D,236C,214C --> 3300dmg, (Geht nicht an Carl,Arakune, falls man 5C weglaesst funktioniert die combo wieder wie gehabt)
5B,5D(2),dash,6A,5D(2),214B,214D --> 3150dmg
2B,3C,22C,5B,5C,214A,214D --> 2600dmg
3C,5D(2),22C,5B,5C --> 3200dmg
5B,5C,632146D,6A,,j.C,j.D,dj.C,dj.D,623D,236C,214C -> 3900dmg
 
 
Overheads(funktionieren nur an geduckten Gegnern):
6B,5C,6C(2),dash,6A,sj.C,sj.D,dj.C,dj.D,623D,236C,214C --> 4000dmg
6B,5C,6C(2),6A,5D(2),214B,214D --> 4000dmg
6B,5C,6C(2),214B,214D,5B,6A,5D(2),214B,214D --> 4600dmg, (corner only)
6B,5C,6C(2),214B,214D,5B,6A,sj.C,sj.D,dj.D,623D,236C,214C --> 4550dmg
6B,5C,2D,5C,j.C,j.D,dj.C,dj.D,623D,236C,214C --> 3550dmg, (praktisch falls ragna weiter weg steht vom gegner und mit dem 6B trifft, weil far oft der 6C(2) net ganz trifft)
2147B,214D,5B,6A,sj.C,sj.D,dj.C,dj.D,623D,236C,214C --> 4000dmg, (214 muss getigerkneed werden da er sich airbone anders verhaelt als die ground version)
6D,D(airbone),5B,3C,22C,5B,5C,214A,214D -> 3650dmg
 
Throw-Combos:
Backthrow,dash,6A,sj.C,sj.D,dj.C,dj.D,623D,236C,214C  --> 3300dmg
Backthrow,214B,214D,5B,6A,sj.C,sj.D,dj.D,623D,236C,214C  --> 3900dmg
Neutral/Back-Throw,632146C --> 3300/3200dmg
Neutralthrow,214B,214D,5B,623D,236C,214C --> 3300dmg
 
RC-Combos(50% heat):
5B,5C,1C,214A,RC,6D,D(airbone),5B,3C,22C,5B,5C  --> 3850dmg
2B,3C,22C,6D,D(airbone),5B,3C,22C,5B --> 3500dmg
 
RC-Combos(100% heat):
5B,5C,1C,214A,RC,6D,D(airbone),5B,3C,22C,RC,3C,5D(2),22C,5B --> 4800dmg
5B,2B,3C,22C,RC,6D,D(airbone),5B,3C,22C,RC,3C,5D(2),22C,5B --> 4950dmg
6B,5C,3C,22C,RC,3C,5D(2),22C,RC,3C,5D(2),22C,5B --> 5450dmg (corner only, crouching only)
6D,D(airbone),5B,3C,5D(2),22C,RC,3C,5D(2),22C,RC,3C,22C,5B --> 5550dmg (corner only)
 
Counterhits:
214A(ch),5B,6A,5C,5D(1),214B,214D,5B,623D,236C,214C  --> 3650dmg
 
Bloodkain:
Neutral-Throw,214214D,5D(1),214B,214D,5D(2),dash),5D(2),214214D --> 5850dmg (corner only)
6B,5C,6C,214214D,sj.D,(late.j.D),\/,5D,dash,5D,214214D --> 5900dmg
6B,5C,3C,214214D,5C,5D(1),214B,214D,5D(2),dash,5D(2),214214D --> 5100dmg
 
Astralsetups:
6D,D(airbone),5B,2B,5C,6C(2),dash,2141236C
2B,3C,21412369C --> (Der Astralfinisher muss sjc werden)


== Externe Links ==
== Externe Links ==
540

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