The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

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[[bild:kofxi_incoming_os.gif]]<br>
[[bild:kofxi_incoming_os.gif]]<br>
Attacks will not connect on the first frame of landing from a DOWN! if and only if the player that lands is '''guarding'''. In that case the 2nd frame after landing is when attacks can connect again. What this effectively means is that '''if you guard as you land from a down, you are invulnerable on that frame and can act fully on the next frame.'''<br>
Attacks will not connect on the first frame of landing from a DOWN! if and only if the player that lands is '''guarding'''. In that case the 2nd frame after landing is when attacks can connect again. What this effectively means is that '''if you guard as you land from a down, you are invulnerable on that frame and can act fully on the next frame.'''<br>
Example: You land from a DOWN! and guard. K' tries to use 2D against you as you land. You simply hold "4" and input D as you land. On the next frame, your guard animation will trigger, which is now invulnerable, and on the next frame, you will actually throw K' out of his attack.
Example: You land from a DOWN! and guard. K' tries to use 2D against you as you land. You simply hold "4" and input D as you land. On the first landing frame, your guard animation will trigger, which is now invulnerable, and on the next frame, you will actually throw K' out of his attack.


==Jumps (advanced)==
==Jumps (advanced)==
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