The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

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==Dash & Backdash Data==
==Backdash Data==
:Airborne F1
:Airborne F1
:For most characters, backdashes enter a "jumping" animation & hurtbox on F5, until eventually landing again
:For most characters, backdashes enter a "jumping" animation & hurtbox on F5, until eventually landing again
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===Backdash distance===
===Backdash distance===
All numbers are distance units that are used internally by the engine.
''NOTE: needs to be double checked since there is rounding going on!! eg. 192 & 193 could be the same.''
''NOTE: needs to be double checked since there is rounding going on!! eg. 192 & 193 could be the same.''


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