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| >63214A ||24 || 4||KD ||<span style="color: red;">-1</span> ||Overhead. Followup to 236A, almost identical to 236A>236A>A. Negates projectiles during active time. Counterhit-state F1-35. F36-39 only body in counterhit-state (NOT the head). F40-48 regular recovery. | | >63214A ||24 || 4||KD ||<span style="color: red;">-1</span> ||Overhead. Followup to 236A, almost identical to 236A>236A>A. Negates projectiles during active time. Counterhit-state F1-35. F36-39 only body in counterhit-state (NOT the head). F40-48 regular recovery. | ||
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| >>A ||18 || 11||KD ||<span style="color: blue;">+0</span> ||Low hit & OTGs. Followup to 236A>63214A. Counterhit-state F1-28 (until end of active time). Negates projectiles F23-28. F29-41 recovery. | |||
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| >>K ||15 || 2||KD ||<span style="color: red;">-8</span> ||Followup to 236A>63214A, almost identical to 236A>236A>K. F1-16 counterhit-state (until end of active time). F17-46 regular recovery. | | >>K ||15 || 2||KD ||<span style="color: red;">-8</span> ||Followup to 236A>63214A, almost identical to 236A>236A>K. F1-16 counterhit-state (until end of active time). F17-46 regular recovery. | ||
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| 236A>236A ||10 || 8||KD ||<span style="color: red;">-5</span> ||Followup to 236A. Negates projectiles during active time. | | 236A>236A ||10 || 8||KD ||<span style="color: red;">-5</span> ||Followup to 236A. Negates projectiles during active time. |
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