Shizumaru(SS6): Unterschied zwischen den Versionen

(Die Seite wurde neu angelegt: „== Normals == :'''diagonal j.3C:''' opens his umbrella. == Specials == :'''Wall 3/9:''' Triangle Jump. :'''236S:''' :'''623S:''' :'''214S:''' :'''236D:'''…“)
 
Zeile 5: Zeile 5:
:'''Wall 3/9:''' Triangle Jump.
:'''Wall 3/9:''' Triangle Jump.


:'''236S:'''
:'''236S:''' Projectile.


:'''623S:'''
:'''623S:''' Shoryuken.


:'''214S:'''
:'''214S:''' Twirls umbrella. Sucks in.


:'''236D:'''
:'''236D:''' Reflects projectiles & has a physical hit.


:'''421A:'''
:'''421A:''' Rekka starter.
:'''>421B:'''
:'''>421B:''' Overhead, does not combo. Soft knockdown.
:'''>421C:'''
:'''>421C:''' Low, does not combo. Soft knockdown.


:'''[S]/[D]/[E]:'''
:'''[S]/[D]/[E]:''' Hold any button, then release. Button can be switched on the fly. Long charges cause a very powerful hit.


:'''j.2D:'''
:'''j.2D:''' Bounces off the opponent
:'''>direction:'''
:'''4/2/6:'''' Choose direction for further bounces
:'''>2/8:'''
:'''>4:'''


:'''while falling 8A:'''
:'''while falling 8A:''' Floats with umbrella.
:'''>AB:'''
:'''>2:''' cancels float.  Full air options after, including another float.
:'''>4/6:''' can steer while falling
:'''>AB:''' Followup that looks like 214S.


:'''6321464E (SS2):''' SD Transformation.
:'''6321464E (SS2):''' SD Transformation.
19.112

Bearbeitungen