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= System = | = System = | ||
== Super Stock & Meter Gain == | |||
'''Basics''' | |||
:There are 5 super bars, consisting of 1000 units each (a total of 5000 units) | |||
:For most normal attacks, damage done is converted 1:1 to super meter (eg. a 25 damage attack gives 25 meter) | |||
:For special moves, damage is converted at higher ratios, roughly between 120-220% (needs more data). | |||
'''Meter on Guard''' | |||
:For most normal attacks, meter gain on guard is 50% of the damage the attack normally does (exceptions: 5A/2As gain 48%) | |||
:For most special attacks, meter gain on guard varies between 60-77% of the meter the attack gains on hit (needs more data). | |||
'''Meter gain when getting hit''' | |||
:For most normal attacks, the player getting hit gets 60% of the Super Meter the attacker gets | |||
:For special moves, the player getting hit gets meter at lower ratios, roughly between 27-47% (needs more data). | |||
== Guard Gauge == | |||
:The Guard Gauge consists of 1000 units | |||
:Light attacks generally deal 60, hard attacks 120 stun (with many exceptions). | |||
:jump light attacks generally deal 40-50 stun (A/B), jump hard attacks 100-120 stun (the latter deal 20 more guard damage than the same attacks done from small jumps) | |||
:Special moves deal varying amounts of guard damage | |||
== Characters == | == Characters == | ||