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Bearbeitungen
| Zeile 607: | Zeile 607: | ||
===Throw Invulnerability=== | ===Throw Invulnerability=== | ||
:8F on Wakeup or when landing after getting hit in air | :8F on Wakeup or when landing on your feet after getting hit in air | ||
:4F after getting hit (standing or crouching) | :4F after getting hit (standing or crouching) | ||
:1F after block stun. Note: own block stun can be artificially extended by holding 4 or 1, making the timing for a "meaty" throw very hard for your opponent. Blockstun extended this way can be cancelled at any time by performing any other action. ''Note: for those familiar with KOF98, alternating quickly between high- and low guard does NOT increase the blockstun even further (which is the case in that game). | :1F after block stun. Note: own block stun can be artificially extended by holding 4 or 1, making the timing for a "meaty" throw very hard for your opponent. Blockstun extended this way can be cancelled at any time by performing any other action. ''Note: for those familiar with KOF98, alternating quickly between high- and low guard does NOT increase the blockstun even further (which is the case in that game). | ||