The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

Zeile 607: Zeile 607:


===Throw Invulnerability===
===Throw Invulnerability===
:8F on Wakeup or when landing after getting hit in air by a light attack
:8F on Wakeup or when landing on your feet after getting hit in air
:4F after getting hit (standing or crouching)
:4F after getting hit (standing or crouching)
:1F after block stun. Note: own block stun can be artificially extended by holding 4 or 1, making the timing for a "meaty" throw very hard for your opponent. Blockstun extended this way can be cancelled at any time by performing any other action. ''Note: for those familiar with KOF98, alternating quickly between high- and low guard does NOT increase the blockstun even further (which is the case in that game).
:1F after block stun. Note: own block stun can be artificially extended by holding 4 or 1, making the timing for a "meaty" throw very hard for your opponent. Blockstun extended this way can be cancelled at any time by performing any other action. ''Note: for those familiar with KOF98, alternating quickly between high- and low guard does NOT increase the blockstun even further (which is the case in that game).
21.992

Bearbeitungen