21.992
Bearbeitungen
| Zeile 340: | Zeile 340: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |Low hit. Juggle anywhere. F23-37 negates projectiles (8F more than active time). F1-33 Counterhit-State. 72F total duration. | | style="background-color:#F9F9F9;" |Low hit. Juggle anywhere. Can hit OTG. F23-37 negates projectiles (8F more than active time). F1-33 Counterhit-State. 72F total duration. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''>5xP''' | | style="background-color:#F9F9F9;" |'''>5xP''' | ||
| Zeile 348: | Zeile 348: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Followup to 421P, up to 5x. Low hit. Juggle anywhere. Can hit OTG. Has a reload animation after 6 shots have been fired. *=each additional shot after the first. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.214P''' | | style="background-color:#F9F9F9;" |'''j.214P''' | ||