Whip(KOFXI): Unterschied zwischen den Versionen

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Zeile 340: Zeile 340:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Low hit. Juggle anywhere. F23-37 negates projectiles (8F more than active time). F1-33 Counterhit-State. 72F total duration.
| style="background-color:#F9F9F9;" |Low hit. Juggle anywhere. Can hit OTG. F23-37 negates projectiles (8F more than active time). F1-33 Counterhit-State. 72F total duration.
|-
|-
| style="background-color:#F9F9F9;" |'''>5xP'''
| style="background-color:#F9F9F9;" |'''>5xP'''
Zeile 348: Zeile 348:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Low hit. Followup to 421P, up to 5x. Juggle anywhere. Has a reload animation after 6 shots have been fired. *=each additional shot after the first.
| style="background-color:#F9F9F9;" |Followup to 421P, up to 5x. Low hit. Juggle anywhere.  Can hit OTG. Has a reload animation after 6 shots have been fired. *=each additional shot after the first.
|-
|-
| style="background-color:#F9F9F9;" |'''j.214P'''
| style="background-color:#F9F9F9;" |'''j.214P'''
21.992

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