Benimaru Nikaido(KOFXI): Unterschied zwischen den Versionen

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Zeile 335: Zeile 335:
| style="background-color:#F9F9F9;" |12/32*
| style="background-color:#F9F9F9;" |12/32*
| style="background-color:#F9F9F9;" |7+7
| style="background-color:#F9F9F9;" |7+7
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |Negates projectiles during active time. Counterhit-state F1-42. F14-42 crouched hurtbox. F43-62 recovery. *=first/second hit.
| style="background-color:#F9F9F9;" |Negates projectiles during active time. Counterhit-state F1-42. F14-42 crouched hurtbox. F43-62 recovery. *=first/second hit.
|-
|-
| style="background-color:#F9F9F9;" |'''214C'''
| style="background-color:#F9F9F9;" |'''214C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_214C.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_benimaru_214C_1.png]][[bild:kofxi_benimaru_214C_2.png]][[bild:kofxi_benimaru_214C_gif.gif]]
| style="background-color:#F9F9F9;" |24
| style="background-color:#F9F9F9;" |24/50*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |8+7
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-11
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Negates projectiles during active time. Counterhit-state F1-64. F1-6 above feet invul (x pixel). F8-20 head NOT in counterhit-state. F21-64 above feet invul (x pixel). F65-88 recovery. *=first/second hit.
|-
|-
| style="background-color:#F9F9F9;" |'''236236A'''
| style="background-color:#F9F9F9;" |'''236236A'''
19.130

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