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K (→Frame Data) |
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| style="background-color:#F9F9F9;" |9* | | style="background-color:#F9F9F9;" |9* | ||
| style="background-color:#F9F9F9;" |5+5 | | style="background-color:#F9F9F9;" |5+5 | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" |F1 invul. Both hits same hitbox (160*160px). *=old jp. data says 12f. | | style="background-color:#F9F9F9;" |F1 invul. Both hits same hitbox (160*160px). *=old jp. data says 12f. | ||
Zeile 347: | Zeile 348: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |5+5 | | style="background-color:#F9F9F9;" |5+5 | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" |F1 invul. Both hits same hitbox (160*160px). | | style="background-color:#F9F9F9;" |F1 invul. Both hits same hitbox (160*160px). | ||
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| style="background-color:#F9F9F9;" |12 | | style="background-color:#F9F9F9;" |12 | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" |F1+2 invul. Projectile. Negates projectiles from F10. | | style="background-color:#F9F9F9;" |F1+2 invul. Projectile. Negates projectiles from F10. | ||
Zeile 361: | Zeile 364: | ||
| style="background-color:#F9F9F9;" |9 | | style="background-color:#F9F9F9;" |9 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" |Juggle anywhere. F1-10 invul. F11-31 head area invul. Massive amount of unique hitboxes spawning after each other. | | style="background-color:#F9F9F9;" |Juggle anywhere. F1-10 invul. F11-31 head area invul. Massive amount of unique hitboxes spawning after each other. |
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