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Bearbeitungen
| Zeile 600: | Zeile 600: | ||
:All normal throws have 40px range (counted from the center of a character) | :All normal throws have 40px range (counted from the center of a character) | ||
=== | ===Reversal Throws=== | ||
:When getting up from a knockdown or when landing from getting hit in air by a light attack, Throws are blocked for 3F (F4 is the earliest possible frame for a throw to come out). | :When getting up from a knockdown or when landing from getting hit in air by a light attack, Throws are blocked for 3F (F4 is the earliest possible frame for a throw to come out). | ||
:Throws can be used on F2 after landing from a DOWN! (right after the "guard only" frame) and are therefore frequently used defensively in this situation | |||
===Throw Invulnerability=== | ===Throw Invulnerability=== | ||