The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

Zeile 600: Zeile 600:
:All normal throws have 40px range (counted from the center of a character)
:All normal throws have 40px range (counted from the center of a character)


===Throwing after Wakeup===
===Reversal Throws===
:When getting up from a knockdown or when landing from getting hit in air by a light attack, Throws are blocked for 3F (F4 is the earliest possible frame for a throw to come out).
:When getting up from a knockdown or when landing from getting hit in air by a light attack, Throws are blocked for 3F (F4 is the earliest possible frame for a throw to come out).
:Throws can be used on F2 after landing from a DOWN! (right after the "guard only" frame) and are therefore frequently used defensively in this situation


===Throw Invulnerability===
===Throw Invulnerability===
21.992

Bearbeitungen