21.992
Bearbeitungen
| Zeile 604: | Zeile 604: | ||
===Throw Invulnerability=== | ===Throw Invulnerability=== | ||
:8F on Wakeup or when landing after getting hit | :8F on Wakeup or when landing after getting hit in air by a light attack | ||
:4F after getting hit (standing or crouching) | :4F after getting hit (standing or crouching) | ||
:1F after block stun. Note: own block stun can be artificially extended by holding 4 or 1, making the timing for a "meaty" throw very hard for your opponent. Blockstun extended this way can be cancelled at any time by performing any other action. ''Note: for those familiar with KOF98, alternating quickly between high- and low guard does NOT increase the blockstun even further (which is the case there). | :1F after block stun. Note: own block stun can be artificially extended by holding 4 or 1, making the timing for a "meaty" throw very hard for your opponent. Blockstun extended this way can be cancelled at any time by performing any other action. ''Note: for those familiar with KOF98, alternating quickly between high- and low guard does NOT increase the blockstun even further (which is the case there). | ||