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===Vs Kensou=== | ===Vs Kensou=== | ||
Relatively even matchup. Oswald has trouble approaching Kensou due to his fireballs, anti-airs, dive & lunge punch, but has a higher overall powerlevel. | |||
:j.E is the best attack used to approach, j.C tends to lose to Kensou's various anti-airs | |||
:Against Kensou's dive, either do an early jump up -> land on top of him with either j.C or j.E (depending on distance), or roll back on reaction -> punish. | |||
:Kensou's A-Version Lunge Punch can be punished if spaced badly. If Kensou is out of range of 5D(c), 214C is the preferred punish. | |||
:After blocking a sweep, you can roll > confirm that Kensou used a fireball > use 236321A, or use the 2363214A right away and hold down the button to reflect the projectile, then follow it up with the super by releasing the button. | |||
:Kensou's smalljumps are so high that it is best to use 5A against them instead of eg. 5D(counter hit) > 3A, since the latter will whiff. | |||
== Universal Strategy against Oswald == | == Universal Strategy against Oswald == |
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