Eiji(KOFXI): Unterschied zwischen den Versionen

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27 Bytes hinzugefügt ,  15. November 2020
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== Quick Guide ==
== Quick Guide ==
:Eiji is a very fast character with very strong pressure but very short range and sub-par defense.
:Eiji is a very fast character with very strong pressure but low damage, very short range and below average defense.
:He has generally bad defense due to his short-ranged normals & bad reversals, with his teleports being the only decent option.
:He has limited defensive capabilities with only situational reversals, with the teleports being the only decent option.
:He is terrible for shift combos, both to and from, and should therefore be played solely as a point "battery" type of character.
:He is terrible for shift combos, both to and from, and should therefore be played solely as a point "battery" type of character.


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:In neutral, Eiji can poke with 236A/C, which has a strong hitbox and leads to a wall bounce on counter hit.
:In neutral, Eiji can poke with 236A/C, which has a strong hitbox and leads to a wall bounce on counter hit.
: Approaching the opponent is somewhat difficult due to Eiji's limited normal range, but j.E should be used from far away, in combination with his teleports, which have upper / lower body invulnerability (see frame data).
: Approaching the opponent is somewhat difficult due to Eiji's limited normal range, but j.E should be used from far away, in combination with his teleports, which have upper / lower body invulnerability (see frame data).
:If Eiji has meter, he can constantly threaten using his projectile super to punish jumps, even from full screen.
:If Eiji has super stock available, he can constantly threaten using his projectile super to punish jumps, even from full screen.


'''Offense'''<br>
'''Offense'''<br>
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